[PATCH vkd3d v2 6/6] vkd3d-shader: Sort uniforms by name before writing them into the SM1 constant table.
Zebediah Figura
zfigura at codeweavers.com
Thu Apr 15 19:03:47 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-shader/hlsl_codegen.c | 30 ++++++++++++++++++++++++++++++
1 file changed, 30 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 73f8bdb0..1b5e8a27 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -1073,6 +1073,34 @@ static void write_sm1_type(struct bytecode_buffer *buffer, struct hlsl_type *typ
put_dword(buffer, fields_offset);
}
+static void sm1_sort_extern(struct list *sorted, struct hlsl_ir_var *to_sort)
+{
+ struct hlsl_ir_var *var;
+
+ list_remove(&to_sort->extern_entry);
+
+ LIST_FOR_EACH_ENTRY(var, sorted, struct hlsl_ir_var, extern_entry)
+ {
+ if (strcmp(to_sort->name, var->name) < 0)
+ {
+ list_add_before(&var->extern_entry, &to_sort->extern_entry);
+ return;
+ }
+ }
+
+ list_add_tail(sorted, &to_sort->extern_entry);
+}
+
+static void sm1_sort_externs(struct hlsl_ctx *ctx)
+{
+ struct list sorted = LIST_INIT(sorted);
+ struct hlsl_ir_var *var, *next;
+
+ LIST_FOR_EACH_ENTRY_SAFE(var, next, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ sm1_sort_extern(&sorted, var);
+ list_move_tail(&ctx->extern_vars, &sorted);
+}
+
static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer,
struct hlsl_ir_function_decl *entry_func)
{
@@ -1103,6 +1131,8 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct bytecode_buffer *buf
}
}
+ sm1_sort_externs(ctx);
+
put_dword(buffer, 0); /* COMMENT tag + size */
put_dword(buffer, MAKEFOURCC('C','T','A','B'));
--
2.31.1
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