[PATCH vkd3d 5/6] vkd3d-shader: Write the SM1 constant table.
Chip Davis
cdavis at codeweavers.com
Thu Apr 15 20:47:18 CDT 2021
April 15, 2021 6:41 PM, "Zebediah Figura (she/her)" <zfigura at codeweavers.com> wrote:
> On 4/14/21 7:57 AM, Henri Verbeet wrote:
>
>> On Wed, 14 Apr 2021 at 07:03, Zebediah Figura <zfigura at codeweavers.com>
>
> wrote:
>
>>> diff --git a/include/vkd3d_d3dx9shader.h b/include/vkd3d_d3dx9shader.h
>>> new file mode 100644
>>> index 00000000..ba69efbd
>>> --- /dev/null
>>> +++ b/include/vkd3d_d3dx9shader.h
>>
>> Should this be an IDL file? I'm not sure how much of d3dx9shader.h we
>> intend to provide, but it does have COM interfaces like
>> ID3DXConstantTable.
>
> I guess it depends if we want ID3DXConstantTable in vkd3d, which isn't
> clear to me, but either way it seems quite easy to make it an IDL.
I thought D3DX9 used the old fashioned DECLARE_INTERFACE() macros for that. I take it you don't want to add those?
Chip
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