[PATCH vkd3d 0/5] vkd3d: Refactorings and mods to prepare for unbounded descriptor arrays.
Conor McCarthy
cmccarthy at codeweavers.com
Fri Apr 16 10:01:37 CDT 2021
Some tidying up and reorganising to support changes needed for D3D12
descriptor arrays where the descriptor count is UINT_MAX.
Conor McCarthy (5):
vkd3d: Rename descriptor_count where binding_count is more
appropriate.
vkd3d: Move duplicate descriptor accounting to the descriptor count
function.
vkd3d: Move descriptor range iteration to the count function.
vkd3d: Remove an unused function parameter.
vkd3d: Store root signature Vulkan descriptor set layouts in an array.
libs/vkd3d/command.c | 4 +-
libs/vkd3d/state.c | 165 +++++++++++++++++--------------------
libs/vkd3d/vkd3d_private.h | 7 +-
3 files changed, 81 insertions(+), 95 deletions(-)
--
2.31.0
More information about the wine-devel
mailing list