[PATCH 4/6] d3d11: Use wined3d_device_context_get_sampler().

Zebediah Figura z.figura12 at gmail.com
Sat Apr 17 18:39:35 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d11/device.c | 39 ++++++++++++++++++++++++---------------
 1 file changed, 24 insertions(+), 15 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 469ca0d6c49..7e4212a4bc6 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1708,7 +1708,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShader(ID3D11DeviceCo
 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext1 *iface,
         UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
 {
-    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
     unsigned int i;
 
     TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
@@ -1720,7 +1720,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetSamplers(ID3D11Device
         struct wined3d_sampler *wined3d_sampler;
         struct d3d_sampler_state *sampler_impl;
 
-        if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
+        if (!(wined3d_sampler = wined3d_device_context_get_sampler(
+                context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL, start_slot + i)))
         {
             samplers[i] = NULL;
             continue;
@@ -1943,7 +1944,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShaderResources(ID3D1
 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext1 *iface,
         UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
 {
-    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
     unsigned int i;
 
     TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
@@ -1955,7 +1956,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetSamplers(ID3D11Device
         struct wined3d_sampler *wined3d_sampler;
         struct d3d_sampler_state *sampler_impl;
 
-        if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
+        if (!(wined3d_sampler = wined3d_device_context_get_sampler(
+                context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX, start_slot + i)))
         {
             samplers[i] = NULL;
             continue;
@@ -2022,7 +2024,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShaderResources(ID3D1
 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext1 *iface,
         UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
 {
-    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
     unsigned int i;
 
     TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
@@ -2034,7 +2036,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11Device
         struct d3d_sampler_state *sampler_impl;
         struct wined3d_sampler *wined3d_sampler;
 
-        if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
+        if (!(wined3d_sampler = wined3d_device_context_get_sampler(
+                context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i)))
         {
             samplers[i] = NULL;
             continue;
@@ -2350,7 +2353,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShader(ID3D11DeviceCo
 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext1 *iface,
         UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
 {
-    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
     unsigned int i;
 
     TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
@@ -2362,7 +2365,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetSamplers(ID3D11Device
         struct wined3d_sampler *wined3d_sampler;
         struct d3d_sampler_state *sampler_impl;
 
-        if (!(wined3d_sampler = wined3d_device_get_hs_sampler(device->wined3d_device, start_slot + i)))
+        if (!(wined3d_sampler = wined3d_device_context_get_sampler(
+                context->wined3d_context, WINED3D_SHADER_TYPE_HULL, start_slot + i)))
         {
             samplers[i] = NULL;
             continue;
@@ -2443,7 +2447,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShader(ID3D11DeviceCo
 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext1 *iface,
         UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
 {
-    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
     unsigned int i;
 
     TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
@@ -2455,7 +2459,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetSamplers(ID3D11Device
         struct wined3d_sampler *wined3d_sampler;
         struct d3d_sampler_state *sampler_impl;
 
-        if (!(wined3d_sampler = wined3d_device_get_ds_sampler(device->wined3d_device, start_slot + i)))
+        if (!(wined3d_sampler = wined3d_device_context_get_sampler(
+                context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN, start_slot + i)))
         {
             samplers[i] = NULL;
             continue;
@@ -2561,7 +2566,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShader(ID3D11DeviceCo
 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext1 *iface,
         UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
 {
-    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
     unsigned int i;
 
     TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
@@ -2573,7 +2578,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetSamplers(ID3D11Device
         struct wined3d_sampler *wined3d_sampler;
         struct d3d_sampler_state *sampler_impl;
 
-        if (!(wined3d_sampler = wined3d_device_get_cs_sampler(device->wined3d_device, start_slot + i)))
+        if (!(wined3d_sampler = wined3d_device_context_get_sampler(
+                context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE, start_slot + i)))
         {
             samplers[i] = NULL;
             continue;
@@ -5082,7 +5088,8 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface,
         struct d3d_sampler_state *sampler_impl;
         struct wined3d_sampler *wined3d_sampler;
 
-        if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
+        if (!(wined3d_sampler = wined3d_device_context_get_sampler(
+                device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_PIXEL, start_slot + i)))
         {
             samplers[i] = NULL;
             continue;
@@ -5297,7 +5304,8 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface,
         struct d3d_sampler_state *sampler_impl;
         struct wined3d_sampler *wined3d_sampler;
 
-        if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
+        if (!(wined3d_sampler = wined3d_device_context_get_sampler(
+                device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_VERTEX, start_slot + i)))
         {
             samplers[i] = NULL;
             continue;
@@ -5377,7 +5385,8 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
         struct d3d_sampler_state *sampler_impl;
         struct wined3d_sampler *wined3d_sampler;
 
-        if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
+        if (!(wined3d_sampler = wined3d_device_context_get_sampler(
+                device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i)))
         {
             samplers[i] = NULL;
             continue;
-- 
2.30.2




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