[PATCH 5/6] wined3d: Introduce wined3d_device_context_get_unordered_access_view().
Zebediah Figura
z.figura12 at gmail.com
Sat Apr 17 18:39:36 CDT 2021
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 14 ++++++++++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 2 ++
3 files changed, 17 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d239d59a8f2..33b06b44c29 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2878,6 +2878,20 @@ struct wined3d_sampler * CDECL wined3d_device_get_cs_sampler(const struct wined3
return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_COMPUTE, idx);
}
+struct wined3d_unordered_access_view * CDECL wined3d_device_context_get_unordered_access_view(
+ const struct wined3d_device_context *context, enum wined3d_pipeline pipeline, unsigned int idx)
+{
+ TRACE("context %p, pipeline %#x, idx %u.\n", context, pipeline, idx);
+
+ if (idx >= MAX_UNORDERED_ACCESS_VIEWS)
+ {
+ WARN("Invalid UAV index %u.\n", idx);
+ return NULL;
+ }
+
+ return context->state->unordered_access_view[pipeline][idx];
+}
+
static struct wined3d_unordered_access_view *wined3d_device_get_pipeline_unordered_access_view(
const struct wined3d_device *device, enum wined3d_pipeline pipeline, unsigned int idx)
{
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 6a7a8811051..442b06ed4ea 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -173,6 +173,7 @@
@ cdecl wined3d_device_context_get_scissor_rects(ptr ptr ptr)
@ cdecl wined3d_device_context_get_shader(ptr long)
@ cdecl wined3d_device_context_get_shader_resource_view(ptr long long)
+@ cdecl wined3d_device_context_get_unordered_access_view(ptr long long)
@ cdecl wined3d_device_context_get_viewports(ptr ptr ptr)
@ cdecl wined3d_device_context_issue_query(ptr ptr long)
@ cdecl wined3d_device_context_map(ptr ptr long ptr ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 26dc7844090..e5e522e9fb2 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2572,6 +2572,8 @@ struct wined3d_shader * __cdecl wined3d_device_context_get_shader(const struct w
enum wined3d_shader_type type);
struct wined3d_shader_resource_view * __cdecl wined3d_device_context_get_shader_resource_view(
const struct wined3d_device_context *context, enum wined3d_shader_type shader_type, unsigned int idx);
+struct wined3d_unordered_access_view * __cdecl wined3d_device_context_get_unordered_access_view(
+ const struct wined3d_device_context *context, enum wined3d_pipeline pipeline, unsigned int idx);
void __cdecl wined3d_device_context_get_viewports(const struct wined3d_device_context *context,
unsigned int *viewport_count, struct wined3d_viewport *viewports);
void __cdecl wined3d_device_context_issue_query(struct wined3d_device_context *context,
--
2.30.2
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