[PATCH v2 1/6] d3d11/tests: Added test for unbound input streams.

Henri Verbeet hverbeet at gmail.com
Mon Apr 19 15:51:56 CDT 2021


On Mon, 19 Apr 2021 at 17:24, Jan Sikorski <jsikorski at codeweavers.com> wrote:
> Yeah, the part I’m missing is the mapping between wined3d_shader_signature_element and stream index / binding / location. Maybe it’s just something simple that I didn’t find?

Do you mean for wined3d_context_vk_bind_vertex_buffers() and the
binding number in VkVertexInputAttributeDescription? It seems a little
unfortunate, but perhaps the most convenient thing to do would be to
find the first NULL buffer in state->streams[], and use that as the
stream index for NULL bindings.



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