[PATCH 1/5] wined3d: Pass a wined3d_device_context to wined3d_device_get_rendertarget_view().

Zebediah Figura z.figura12 at gmail.com
Mon Apr 19 23:38:07 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d11/device.c       |  6 ++++--
 dlls/d3d8/device.c        |  6 +++---
 dlls/d3d9/device.c        |  6 +++---
 dlls/ddraw/ddraw.c        |  2 +-
 dlls/ddraw/device.c       |  4 ++--
 dlls/ddraw/surface.c      |  2 +-
 dlls/ddraw/viewport.c     |  4 ++--
 dlls/wined3d/device.c     | 10 +++++-----
 dlls/wined3d/wined3d.spec |  2 +-
 include/wine/wined3d.h    |  4 ++--
 10 files changed, 24 insertions(+), 22 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 460e9c2bf4a..b95423c4c7c 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2054,6 +2054,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11D
         UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
         ID3D11DepthStencilView **depth_stencil_view)
 {
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
     struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
     struct wined3d_rendertarget_view *wined3d_view;
 
@@ -2068,7 +2069,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11D
 
         for (i = 0; i < render_target_view_count; ++i)
         {
-            if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
+            if (!(wined3d_view = wined3d_device_context_get_rendertarget_view(context->wined3d_context, i))
                     || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
             {
                 render_target_views[i] = NULL;
@@ -5417,7 +5418,8 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *ifa
 
         for (i = 0; i < view_count; ++i)
         {
-            if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
+            if (!(wined3d_view = wined3d_device_context_get_rendertarget_view(
+                    device->immediate_context.wined3d_context, i))
                     || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
             {
                 render_target_views[i] = NULL;
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index fe36f70c075..4f76a55172c 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1505,7 +1505,7 @@ static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
         /* If no render target is passed in check the size against the current RT */
         if (!render_target)
         {
-            if (!(original_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
+            if (!(original_rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0)))
             {
                 wined3d_mutex_unlock();
                 return D3DERR_NOTFOUND;
@@ -1570,7 +1570,7 @@ static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDire
         return D3DERR_INVALIDCALL;
 
     wined3d_mutex_lock();
-    if ((wined3d_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
+    if ((wined3d_rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0)))
     {
         /* We want the sub resource parent here, since the view itself may be
          * internal to wined3d and may not have a parent. */
@@ -1737,7 +1737,7 @@ static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3D
     TRACE("iface %p, viewport %p.\n", iface, viewport);
 
     wined3d_mutex_lock();
-    if (!(rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
+    if (!(rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0)))
     {
         wined3d_mutex_unlock();
         return D3DERR_NOTFOUND;
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 139e4f3f6e4..f7a6e04beae 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1151,7 +1151,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
             }
         }
 
-        rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0);
+        rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0);
         device->render_targets[0] = wined3d_rendertarget_view_get_sub_resource_parent(rtv);
         for (i = 1; i < ARRAY_SIZE(device->render_targets); ++i)
             device->render_targets[i] = NULL;
@@ -2060,7 +2060,7 @@ static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWO
     }
 
     wined3d_mutex_lock();
-    if ((wined3d_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, idx)))
+    if ((wined3d_rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, idx)))
     {
         /* We want the sub resource parent here, since the view itself may be
          * internal to wined3d and may not have a parent. */
@@ -4852,7 +4852,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
      * generation). */
     wined3d_mutex_lock();
     device->render_targets[0] = wined3d_rendertarget_view_get_sub_resource_parent(
-            wined3d_device_get_rendertarget_view(device->wined3d_device, 0));
+            wined3d_device_context_get_rendertarget_view(device->immediate_context, 0));
     wined3d_mutex_unlock();
 
     IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index 5582e9862a1..9063c64b41f 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -931,7 +931,7 @@ static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
                 goto done;
             }
 
-            rtv = wined3d_device_get_rendertarget_view(ddraw->wined3d_device, 0);
+            rtv = wined3d_device_context_get_rendertarget_view(ddraw->immediate_context, 0);
             /* Rendering to ddraw->wined3d_frontbuffer. */
             if (rtv && !wined3d_rendertarget_view_get_sub_resource_parent(rtv))
                 rtv = NULL;
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 0a0d1edd848..c3681cc9440 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -3434,7 +3434,7 @@ static void d3d_device_sync_rendertarget(struct d3d_device *device)
     if (device->hardware_device)
         return;
 
-    if ((rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
+    if ((rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0)))
         ddraw_surface_get_draw_texture(wined3d_rendertarget_view_get_parent(rtv), DDRAW_SURFACE_RW);
 
     if ((rtv = wined3d_device_get_depth_stencil_view(device->wined3d_device)))
@@ -5359,7 +5359,7 @@ static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *vi
         return DDERR_INVALIDPARAMS;
 
     wined3d_mutex_lock();
-    if (!(rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
+    if (!(rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0)))
     {
         wined3d_mutex_unlock();
         return DDERR_INVALIDCAPS;
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 86cda045d92..51179db05dd 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -1343,7 +1343,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface1_Flip(IDirectDrawSurface *
     if (dst_impl->sub_resource_idx)
         ERR("Invalid sub-resource index %u on surface %p.\n", dst_impl->sub_resource_idx, dst_impl);
     texture = dst_impl->wined3d_texture;
-    rtv = wined3d_device_get_rendertarget_view(dst_impl->ddraw->wined3d_device, 0);
+    rtv = wined3d_device_context_get_rendertarget_view(dst_impl->ddraw->immediate_context, 0);
     dst_ddraw_texture = wined3d_texture_get_parent(dst_impl->wined3d_texture);
     texture_memory = dst_ddraw_texture->texture_memory;
     draw_texture = dst_impl->draw_texture;
diff --git a/dlls/ddraw/viewport.c b/dlls/ddraw/viewport.c
index 4a415c4daf1..ada3f1757b7 100644
--- a/dlls/ddraw/viewport.c
+++ b/dlls/ddraw/viewport.c
@@ -406,7 +406,7 @@ static HRESULT WINAPI d3d_viewport_SetViewport(IDirect3DViewport3 *iface, D3DVIE
 
     if (device->version > 1)
     {
-        if (!(rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
+        if (!(rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0)))
         {
             wined3d_mutex_unlock();
             return DDERR_INVALIDCAPS;
@@ -1035,7 +1035,7 @@ static HRESULT WINAPI d3d_viewport_SetViewport2(IDirect3DViewport3 *iface, D3DVI
 
     if (device->version > 1)
     {
-        if (!(rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
+        if (!(rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0)))
         {
             wined3d_mutex_unlock();
             return DDERR_INVALIDCAPS;
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 33b06b44c29..40ee9739c5e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5391,21 +5391,21 @@ void CDECL wined3d_device_context_issue_query(struct wined3d_device_context *con
         query->state = QUERY_SIGNALLED;
 }
 
-struct wined3d_rendertarget_view * CDECL wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
-        unsigned int view_idx)
+struct wined3d_rendertarget_view * CDECL wined3d_device_context_get_rendertarget_view(
+        const struct wined3d_device_context *context, unsigned int view_idx)
 {
     unsigned int max_rt_count;
 
-    TRACE("device %p, view_idx %u.\n", device, view_idx);
+    TRACE("context %p, view_idx %u.\n", context, view_idx);
 
-    max_rt_count = device->adapter->d3d_info.limits.max_rt_count;
+    max_rt_count = context->device->adapter->d3d_info.limits.max_rt_count;
     if (view_idx >= max_rt_count)
     {
         WARN("Only %u render targets are supported.\n", max_rt_count);
         return NULL;
     }
 
-    return device->cs->c.state->fb.render_targets[view_idx];
+    return context->state->fb.render_targets[view_idx];
 }
 
 struct wined3d_rendertarget_view * CDECL wined3d_device_get_depth_stencil_view(const struct wined3d_device *device)
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 442b06ed4ea..8a01bf1711f 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -85,7 +85,6 @@
 @ cdecl wined3d_device_get_ps_sampler(ptr long)
 @ cdecl wined3d_device_get_raster_status(ptr long ptr)
 @ cdecl wined3d_device_get_render_state(ptr long)
-@ cdecl wined3d_device_get_rendertarget_view(ptr long)
 @ cdecl wined3d_device_get_software_vertex_processing(ptr)
 @ cdecl wined3d_device_get_state(ptr)
 @ cdecl wined3d_device_get_stream_output(ptr long ptr)
@@ -169,6 +168,7 @@
 @ cdecl wined3d_device_context_get_constant_buffer(ptr long long)
 @ cdecl wined3d_device_context_get_depth_stencil_state(ptr ptr)
 @ cdecl wined3d_device_context_get_rasterizer_state(ptr)
+@ cdecl wined3d_device_context_get_rendertarget_view(ptr long)
 @ cdecl wined3d_device_context_get_sampler(ptr long long)
 @ cdecl wined3d_device_context_get_scissor_rects(ptr ptr ptr)
 @ cdecl wined3d_device_context_get_shader(ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index e5e522e9fb2..fd9840379d3 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2418,8 +2418,6 @@ struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wine
 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
         UINT swapchain_idx, struct wined3d_raster_status *raster_status);
 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
-struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
-        unsigned int view_idx);
 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
 struct wined3d_state * __cdecl wined3d_device_get_state(struct wined3d_device *device);
 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
@@ -2564,6 +2562,8 @@ struct wined3d_depth_stencil_state * __cdecl wined3d_device_context_get_depth_st
         const struct wined3d_device_context *context, unsigned int *stencil_ref);
 struct wined3d_rasterizer_state * __cdecl wined3d_device_context_get_rasterizer_state(
         struct wined3d_device_context *context);
+struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_rendertarget_view(
+        const struct wined3d_device_context *context, unsigned int view_idx);
 struct wined3d_sampler * __cdecl wined3d_device_context_get_sampler(const struct wined3d_device_context *context,
         enum wined3d_shader_type shader_type, unsigned int idx);
 void __cdecl wined3d_device_context_get_scissor_rects(const struct wined3d_device_context *context,
-- 
2.30.2




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