[PATCH 1/5] wined3d: Pass a wined3d_device_context to wined3d_device_get_rendertarget_view().

Marvin testbot at winehq.org
Tue Apr 20 00:53:11 CDT 2021


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=89017

Your paranoid android.


=== debiant2 (32 bit Chinese:China report) ===

d3d11:
d3d11.c:9661: Test failed: d3d11.c:15005: Test marked todo: Got hr 0 for WRITE_DISCARD.
d3d11.c:19656: Test failed: d3d11.c:16285: Test marked todo: Got 0xdeadbeef, expected 0xff or 0xff at 255, uvec4 0xffffffff, 0, 0, 0.

=== debiant2 (32 bit WoW report) ===

ddraw:
ddraw1.c:14214: Test failed: Expect window rect (0,0)-(1024,768), got (7,26)-(1031,794).
ddraw1.c:14232: Test failed: Expect window rect (0,0)-(1024,768), got (0,-8)-(1024,760).
ddraw1.c:14239: Test failed: Expect window rect (0,0)-(1024,768), got (0,-8)-(1024,760).



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