[PATCH v3 3/5] wined3d: Add VK_BUFFER_USAGE_VERTEX_BUFFER_BIT to the null buffer's usage.

Jan Sikorski jsikorski at codeweavers.com
Tue Apr 20 08:06:49 CDT 2021


Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 33b06b44c29..135fe31af9a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -652,7 +652,7 @@ bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk *device_vk
     vk_info = context_vk->vk_info;
 
     usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
-            | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
+            | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
     memory_type = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
     if (!wined3d_context_vk_create_bo(context_vk, 16, usage, memory_type, &r->bo))
         return false;
-- 
2.31.0




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