[PATCH v3 1/5] d3d11/tests: Added test for unbound input streams.

Henri Verbeet hverbeet at gmail.com
Tue Apr 20 12:25:16 CDT 2021


On Tue, 20 Apr 2021 at 15:35, Jan Sikorski <jsikorski at codeweavers.com> wrote:
> > On 20 Apr 2021, at 15:20, Marvin <testbot at winehq.org> wrote:
> >
> > === w2008s64 (32 bit report) ===
> >
> > d3d11:
> > d3d11.c:17243: Test failed: Got 0xffffffff, expected 0xff000000 at (0, 0, 0), sub-resource 0.
>
> Perhaps it doesn’t really makes sense to test that behavior after all, or only check it on wine, since it would be supported despite being invalid. I don’t know about any software that relies on it though.

I think the options are essentially:
  - Don't test that case at all, only include the original test.
  - Accept skipping the draw completely as a valid result here.
  - Accept skipping the draw completely as a broken() result here.

Those each have their advantages and disadvantages, and I don't have a
clear preference, so just pick whichever one makes sense to you.



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