[PATCH 3/3] d3dcompiler/tests: Use winetest_push_context().
Matteo Bruni
matteo.mystral at gmail.com
Mon Apr 26 07:51:26 CDT 2021
On Sun, Apr 25, 2021 at 10:10 PM Zebediah Figura <z.figura12 at gmail.com> wrote:
>
> Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
> ---
> This is an example where the nested context support is particularly helpful.
>
> dlls/d3dcompiler_43/tests/hlsl_d3d11.c | 160 ++++++++++++++-----------
> 1 file changed, 91 insertions(+), 69 deletions(-)
>
> diff --git a/dlls/d3dcompiler_43/tests/hlsl_d3d11.c b/dlls/d3dcompiler_43/tests/hlsl_d3d11.c
> index 53dbd3e2df7..36716ed753d 100644
> --- a/dlls/d3dcompiler_43/tests/hlsl_d3d11.c
> +++ b/dlls/d3dcompiler_43/tests/hlsl_d3d11.c
> @@ -621,6 +621,8 @@ static void test_sampling(void)
>
> for (i = 0; i < ARRAY_SIZE(tests); ++i)
> {
> + winetest_push_context("Test %u", i);
> +
> ID3D11DeviceContext_ClearRenderTargetView(test_context.immediate_context, test_context.rtv, red);
> todo_wine ps_code = compile_shader_flags(tests[i], "ps_4_0", D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY);
> if (ps_code)
Not a proper review yet, especially of patches 1 and 2, but I
certainly like this patch series in principle.
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