[PATCH 2/3] quartz/dsoundrender: Don't let writepos advance past playpos.
Zebediah Figura (she/her)
zfigura at codeweavers.com
Mon Apr 26 18:23:58 CDT 2021
On 4/25/21 9:51 PM, Anton Baskanov wrote:
> Fixes audio stuttering during video playback in multiple games (e.g.
> Commandos 2, Alien Nations, Dino Crisis Demo).
>
Can you please provide a +quartz,+strmbase,+gstreamer log that
demonstrates the problem?
> Signed-off-by: Anton Baskanov <baskanov at gmail.com>
> ---
> dlls/quartz/dsoundrender.c | 5 +----
> dlls/quartz/tests/dsoundrender.c | 2 +-
> 2 files changed, 2 insertions(+), 5 deletions(-)
>
> diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c
> index 6c6732e468a..f7f0255d4ab 100644
> --- a/dlls/quartz/dsoundrender.c
> +++ b/dlls/quartz/dsoundrender.c
> @@ -149,7 +149,6 @@ static void DSoundRender_UpdatePositions(struct dsound_render *This, DWORD *seqw
> static HRESULT DSoundRender_GetWritePos(struct dsound_render *This,
> DWORD *ret_writepos, REFERENCE_TIME write_at, DWORD *pfree, DWORD *skip)
> {
> - WAVEFORMATEX *wfx = (WAVEFORMATEX *)This->sink.pin.mt.pbFormat;
> DWORD writepos, min_writepos, playpos;
> REFERENCE_TIME max_lag = 50 * 10000;
> REFERENCE_TIME cur, writepos_t, delta_t;
> @@ -212,10 +211,8 @@ static HRESULT DSoundRender_GetWritePos(struct dsound_render *This,
> *ret_writepos = (min_writepos + aheadbytes) % This->buf_size;
> }
> end:
> - if (playpos > *ret_writepos)
> + if (playpos >= *ret_writepos)
> *pfree = playpos - *ret_writepos;
> - else if (playpos == *ret_writepos)
> - *pfree = This->buf_size - wfx->nBlockAlign;
> else
> *pfree = This->buf_size + playpos - *ret_writepos;
> if (time_from_pos(This, This->buf_size - *pfree) >= DSoundRenderer_Max_Fill) {
> diff --git a/dlls/quartz/tests/dsoundrender.c b/dlls/quartz/tests/dsoundrender.c
> index c33c074d93d..e591e1832d5 100644
> --- a/dlls/quartz/tests/dsoundrender.c
> +++ b/dlls/quartz/tests/dsoundrender.c
> @@ -737,7 +737,7 @@ static HRESULT send_frame(IMemInputPin *sink)
> params->sink = sink;
> params->sample = sample;
> thread = CreateThread(NULL, 0, frame_thread, params, 0, NULL);
> - ret = WaitForSingleObject(thread, 500);
> + ret = WaitForSingleObject(thread, 2000);
> todo_wine_if (ret) ok(!ret, "Wait failed.\n");
> GetExitCodeThread(thread, &ret);
> CloseHandle(thread);
>
More information about the wine-devel
mailing list