[PATCH 2/4] wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind).

Henri Verbeet hverbeet at codeweavers.com
Thu Apr 29 12:06:03 CDT 2021


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/shader_spirv.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/shader_spirv.c b/dlls/wined3d/shader_spirv.c
index eb2647db12d..7617ee9d6ef 100644
--- a/dlls/wined3d/shader_spirv.c
+++ b/dlls/wined3d/shader_spirv.c
@@ -1019,6 +1019,7 @@ static void shader_spirv_destroy(struct wined3d_shader *shader)
         shader_spirv_invalidate_contexts_graphics_program_variant(&device_vk->d, variant_vk);
         VK_CALL(vkDestroyShaderModule(device_vk->vk_device, variant_vk->vk_module, NULL));
     }
+    heap_free(program_vk->variants);
     vkd3d_shader_free_scan_descriptor_info(&program_vk->descriptor_info);
 
     shader->backend_data = NULL;
-- 
2.20.1




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