[PATCH 4/4] wined3d: Only read "*rect_count" when "rects" is non-NULL in wined3d_device_context_get_scissor_rects() (Valgrind).

Henri Verbeet hverbeet at codeweavers.com
Thu Apr 29 12:06:05 CDT 2021


When "rects" is NULL, "*rect_count" is potentially uninitialised. That's
fairly benign because the resulting "count" value is inconsequential in that
case, but it's also unnecessary, and easy to avoid.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/device.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f3d7cff74bf..813ee773478 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1722,8 +1722,7 @@ void CDECL wined3d_device_context_get_scissor_rects(const struct wined3d_device_
 
     TRACE("context %p, rect_count %p, rects %p.\n", context, rect_count, rects);
 
-    count = rect_count ? min(*rect_count, state->scissor_rect_count) : 1;
-    if (count && rects)
+    if (rects && (count = rect_count ? min(*rect_count, state->scissor_rect_count) : 1))
         memcpy(rects, state->scissor_rects, count * sizeof(*rects));
     if (rect_count)
         *rect_count = state->scissor_rect_count;
-- 
2.20.1




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