[PATCH vkd3d 7/7] vkd3d: Use Vulkan descriptor arrays if descriptor indexing is available.
Henri Verbeet
hverbeet at gmail.com
Mon Aug 2 08:57:11 CDT 2021
On Fri, 30 Jul 2021 at 06:05, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
> @@ -2620,7 +2620,8 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
> case VKD3D_DESCRIPTOR_MAGIC_UAV:
> /* We use separate bindings for buffer and texture SRVs/UAVs.
> * See d3d12_root_signature_init(). */
> - vk_descriptor_write->dstBinding = vk_binding + 2 * index;
> + if(!use_array)
> + vk_descriptor_write->dstBinding = vk_binding + 2 * index;
Missing space between "if" and "(!use_array)".
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