[PATCH vkd3d 4/4] build: Make the default symbol visibility "hidden".
Henri Verbeet
hverbeet at gmail.com
Wed Aug 4 07:48:00 CDT 2021
On Wed, 4 Aug 2021 at 05:53, Zebediah Figura <zfigura at codeweavers.com> wrote:
> +#if defined(__GNUC__) && !defined(__MINGW32__)
> +# define VKD3D_API __attribute__((visibility("default")))
> +#else
> +# define VKD3D_API
> +#endif
> +
Arguably this is more about _WIN32 than about __MINGW32__. On _WIN32
we'd want to add dllimport/dllexport instead, perhaps as a followup.
> -int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
> +VKD3D_API int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
> struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages)
> {
> struct vkd3d_shader_message_context message_context;
> @@ -2797,7 +2797,7 @@ static int validate_root_signature_desc(const struct vkd3d_shader_versioned_root
> return ret;
> }
>
It seems more proper to add VKD3D_API to the public headers, in part
because "dllimport" would need to be visible to users of those
headers.
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