[PATCH 1/3] include: Add d3dx10 vector and matrix types.

Nikolay Sivov nsivov at codeweavers.com
Thu Aug 5 06:04:21 CDT 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 include/d3dx10math.h | 165 +++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 165 insertions(+)

diff --git a/include/d3dx10math.h b/include/d3dx10math.h
index c8bcfd2ce4e..adc7adab9fd 100644
--- a/include/d3dx10math.h
+++ b/include/d3dx10math.h
@@ -24,6 +24,35 @@
 
 #include <math.h>
 
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR
+{
+    float x;
+    float y;
+    float z;
+} D3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
+
+#ifndef D3DMATRIX_DEFINED
+typedef struct _D3DMATRIX
+{
+    union
+    {
+        struct
+        {
+            float _11, _12, _13, _14;
+            float _21, _22, _23, _24;
+            float _31, _32, _33, _34;
+            float _41, _42, _43, _44;
+
+        };
+        float m[4][4];
+    };
+} D3DMATRIX;
+#define D3DMATRIX_DEFINED
+#endif
+
 typedef enum _D3DX_CPU_OPTIMIZATION
 {
     D3DX_NOT_OPTIMIZED,
@@ -82,6 +111,142 @@ public:
     float r, g, b, a;
 } D3DXCOLOR, *LPD3DXCOLOR;
 
+typedef struct D3DXVECTOR2
+{
+#ifdef __cplusplus
+    D3DXVECTOR2();
+    D3DXVECTOR2(const FLOAT *pf);
+    D3DXVECTOR2(FLOAT fx, FLOAT fy);
+
+    operator FLOAT* ();
+    operator const FLOAT* () const;
+
+    D3DXVECTOR2& operator += (const D3DXVECTOR2&);
+    D3DXVECTOR2& operator -= (const D3DXVECTOR2&);
+    D3DXVECTOR2& operator *= (FLOAT);
+    D3DXVECTOR2& operator /= (FLOAT);
+
+    D3DXVECTOR2 operator + () const;
+    D3DXVECTOR2 operator - () const;
+
+    D3DXVECTOR2 operator + (const D3DXVECTOR2&) const;
+    D3DXVECTOR2 operator - (const D3DXVECTOR2&) const;
+    D3DXVECTOR2 operator * (FLOAT) const;
+    D3DXVECTOR2 operator / (FLOAT) const;
+
+    friend D3DXVECTOR2 operator * (FLOAT, const D3DXVECTOR2&);
+
+    BOOL operator == (const D3DXVECTOR2&) const;
+    BOOL operator != (const D3DXVECTOR2&) const;
+#endif /* __cplusplus */
+    FLOAT x, y;
+} D3DXVECTOR2, *LPD3DXVECTOR2;
+
+#ifdef __cplusplus
+typedef struct D3DXVECTOR3 : public D3DVECTOR
+{
+    D3DXVECTOR3();
+    D3DXVECTOR3(const FLOAT *pf);
+    D3DXVECTOR3(const D3DVECTOR& v);
+    D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz);
+
+    operator FLOAT* ();
+    operator const FLOAT* () const;
+
+    D3DXVECTOR3& operator += (const D3DXVECTOR3&);
+    D3DXVECTOR3& operator -= (const D3DXVECTOR3&);
+    D3DXVECTOR3& operator *= (FLOAT);
+    D3DXVECTOR3& operator /= (FLOAT);
+
+    D3DXVECTOR3 operator + () const;
+    D3DXVECTOR3 operator - () const;
+
+    D3DXVECTOR3 operator + (const D3DXVECTOR3&) const;
+    D3DXVECTOR3 operator - (const D3DXVECTOR3&) const;
+    D3DXVECTOR3 operator * (FLOAT) const;
+    D3DXVECTOR3 operator / (FLOAT) const;
+
+    friend D3DXVECTOR3 operator * (FLOAT, const struct D3DXVECTOR3&);
+
+    BOOL operator == (const D3DXVECTOR3&) const;
+    BOOL operator != (const D3DXVECTOR3&) const;
+} D3DXVECTOR3, *LPD3DXVECTOR3;
+#else /* !__cplusplus */
+typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3;
+#endif /* !__cplusplus */
+
+typedef struct D3DXVECTOR4
+{
+#ifdef __cplusplus
+    D3DXVECTOR4();
+    D3DXVECTOR4(const FLOAT *pf);
+    D3DXVECTOR4(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw);
+
+    operator FLOAT* ();
+    operator const FLOAT* () const;
+
+    D3DXVECTOR4& operator += (const D3DXVECTOR4&);
+    D3DXVECTOR4& operator -= (const D3DXVECTOR4&);
+    D3DXVECTOR4& operator *= (FLOAT);
+    D3DXVECTOR4& operator /= (FLOAT);
+
+    D3DXVECTOR4 operator + () const;
+    D3DXVECTOR4 operator - () const;
+
+    D3DXVECTOR4 operator + (const D3DXVECTOR4&) const;
+    D3DXVECTOR4 operator - (const D3DXVECTOR4&) const;
+    D3DXVECTOR4 operator * (FLOAT) const;
+    D3DXVECTOR4 operator / (FLOAT) const;
+
+    friend D3DXVECTOR4 operator * (FLOAT, const D3DXVECTOR4&);
+
+    BOOL operator == (const D3DXVECTOR4&) const;
+    BOOL operator != (const D3DXVECTOR4&) const;
+#endif /* __cplusplus */
+    FLOAT x, y, z, w;
+} D3DXVECTOR4, *LPD3DXVECTOR4;
+
+#ifdef __cplusplus
+typedef struct D3DXMATRIX : public D3DMATRIX
+{
+    D3DXMATRIX();
+    D3DXMATRIX(const FLOAT *pf);
+    D3DXMATRIX(const D3DMATRIX& mat);
+    D3DXMATRIX(FLOAT f11, FLOAT f12, FLOAT f13, FLOAT f14,
+               FLOAT f21, FLOAT f22, FLOAT f23, FLOAT f24,
+               FLOAT f31, FLOAT f32, FLOAT f33, FLOAT f34,
+               FLOAT f41, FLOAT f42, FLOAT f43, FLOAT f44);
+
+    FLOAT& operator () (UINT row, UINT col);
+    FLOAT operator () (UINT row, UINT col) const;
+
+    operator FLOAT* ();
+    operator const FLOAT* () const;
+
+    D3DXMATRIX& operator *= (const D3DXMATRIX&);
+    D3DXMATRIX& operator += (const D3DXMATRIX&);
+    D3DXMATRIX& operator -= (const D3DXMATRIX&);
+    D3DXMATRIX& operator *= (FLOAT);
+    D3DXMATRIX& operator /= (FLOAT);
+
+    D3DXMATRIX operator + () const;
+    D3DXMATRIX operator - () const;
+
+    D3DXMATRIX operator * (const D3DXMATRIX&) const;
+    D3DXMATRIX operator + (const D3DXMATRIX&) const;
+    D3DXMATRIX operator - (const D3DXMATRIX&) const;
+    D3DXMATRIX operator * (FLOAT) const;
+    D3DXMATRIX operator / (FLOAT) const;
+
+    friend D3DXMATRIX operator * (FLOAT, const D3DXMATRIX&);
+
+    BOOL operator == (const D3DXMATRIX&) const;
+    BOOL operator != (const D3DXMATRIX&) const;
+} D3DXMATRIX, *LPD3DXMATRIX;
+#else /* !__cplusplus */
+typedef struct _D3DMATRIX D3DXMATRIX, *LPD3DXMATRIX;
+#endif /* !__cplusplus */
+
 #ifdef __cplusplus
 extern "C" {
 #endif
-- 
2.30.2




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