[PATCH v2] include: Add d3dx10 vector and matrix types.

Matteo Bruni mbruni at codeweavers.com
Thu Aug 5 16:21:21 CDT 2021


From: Nikolay Sivov <nsivov at codeweavers.com>

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
v2: I did some light cleanup. I dropped your Signed-off-by to be safe,
if the patch still looks okay to you, feel free to sign it off
(again).

 include/d3dx10math.h | 164 +++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 164 insertions(+)

diff --git a/include/d3dx10math.h b/include/d3dx10math.h
index c8bcfd2ce4e..5790fbdf63b 100644
--- a/include/d3dx10math.h
+++ b/include/d3dx10math.h
@@ -24,6 +24,34 @@
 
 #include <math.h>
 
+#ifndef D3DVECTOR_DEFINED
+#define D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR
+{
+    float x;
+    float y;
+    float z;
+} D3DVECTOR;
+#endif
+
+#ifndef D3DMATRIX_DEFINED
+#define D3DMATRIX_DEFINED
+typedef struct _D3DMATRIX
+{
+    union
+    {
+        struct
+        {
+            float _11, _12, _13, _14;
+            float _21, _22, _23, _24;
+            float _31, _32, _33, _34;
+            float _41, _42, _43, _44;
+        };
+        float m[4][4];
+    };
+} D3DMATRIX;
+#endif
+
 typedef enum _D3DX_CPU_OPTIMIZATION
 {
     D3DX_NOT_OPTIMIZED,
@@ -82,6 +110,142 @@ public:
     float r, g, b, a;
 } D3DXCOLOR, *LPD3DXCOLOR;
 
+typedef struct D3DXVECTOR2
+{
+#ifdef __cplusplus
+    D3DXVECTOR2() {};
+    D3DXVECTOR2(const float *pf);
+    D3DXVECTOR2(float fx, float fy);
+
+    operator float* ();
+    operator const float* () const;
+
+    D3DXVECTOR2& operator += (const D3DXVECTOR2&);
+    D3DXVECTOR2& operator -= (const D3DXVECTOR2&);
+    D3DXVECTOR2& operator *= (float);
+    D3DXVECTOR2& operator /= (float);
+
+    D3DXVECTOR2 operator + () const;
+    D3DXVECTOR2 operator - () const;
+
+    D3DXVECTOR2 operator + (const D3DXVECTOR2&) const;
+    D3DXVECTOR2 operator - (const D3DXVECTOR2&) const;
+    D3DXVECTOR2 operator * (float) const;
+    D3DXVECTOR2 operator / (float) const;
+
+    friend D3DXVECTOR2 operator * (float, const D3DXVECTOR2&);
+
+    BOOL operator == (const D3DXVECTOR2&) const;
+    BOOL operator != (const D3DXVECTOR2&) const;
+#endif /* __cplusplus */
+    float x, y;
+} D3DXVECTOR2, *LPD3DXVECTOR2;
+
+#ifdef __cplusplus
+typedef struct D3DXVECTOR3 : public D3DVECTOR
+{
+    D3DXVECTOR3() {};
+    D3DXVECTOR3(const float *pf);
+    D3DXVECTOR3(const D3DVECTOR& v);
+    D3DXVECTOR3(float fx, float fy, float fz);
+
+    operator float* ();
+    operator const float* () const;
+
+    D3DXVECTOR3& operator += (const D3DXVECTOR3&);
+    D3DXVECTOR3& operator -= (const D3DXVECTOR3&);
+    D3DXVECTOR3& operator *= (float);
+    D3DXVECTOR3& operator /= (float);
+
+    D3DXVECTOR3 operator + () const;
+    D3DXVECTOR3 operator - () const;
+
+    D3DXVECTOR3 operator + (const D3DXVECTOR3&) const;
+    D3DXVECTOR3 operator - (const D3DXVECTOR3&) const;
+    D3DXVECTOR3 operator * (float) const;
+    D3DXVECTOR3 operator / (float) const;
+
+    friend D3DXVECTOR3 operator * (float, const struct D3DXVECTOR3&);
+
+    BOOL operator == (const D3DXVECTOR3&) const;
+    BOOL operator != (const D3DXVECTOR3&) const;
+} D3DXVECTOR3, *LPD3DXVECTOR3;
+#else /* !__cplusplus */
+typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3;
+#endif /* !__cplusplus */
+
+typedef struct D3DXVECTOR4
+{
+#ifdef __cplusplus
+    D3DXVECTOR4() {};
+    D3DXVECTOR4(const float *pf);
+    D3DXVECTOR4(float fx, float fy, float fz, float fw);
+
+    operator float* ();
+    operator const float* () const;
+
+    D3DXVECTOR4& operator += (const D3DXVECTOR4&);
+    D3DXVECTOR4& operator -= (const D3DXVECTOR4&);
+    D3DXVECTOR4& operator *= (float);
+    D3DXVECTOR4& operator /= (float);
+
+    D3DXVECTOR4 operator + () const;
+    D3DXVECTOR4 operator - () const;
+
+    D3DXVECTOR4 operator + (const D3DXVECTOR4&) const;
+    D3DXVECTOR4 operator - (const D3DXVECTOR4&) const;
+    D3DXVECTOR4 operator * (float) const;
+    D3DXVECTOR4 operator / (float) const;
+
+    friend D3DXVECTOR4 operator * (float, const D3DXVECTOR4&);
+
+    BOOL operator == (const D3DXVECTOR4&) const;
+    BOOL operator != (const D3DXVECTOR4&) const;
+#endif /* __cplusplus */
+    float x, y, z, w;
+} D3DXVECTOR4, *LPD3DXVECTOR4;
+
+#ifdef __cplusplus
+typedef struct D3DXMATRIX : public D3DMATRIX
+{
+    D3DXMATRIX() {};
+    D3DXMATRIX(const float *pf);
+    D3DXMATRIX(const D3DMATRIX& mat);
+    D3DXMATRIX(float f11, float f12, float f13, float f14,
+               float f21, float f22, float f23, float f24,
+               float f31, float f32, float f33, float f34,
+               float f41, float f42, float f43, float f44);
+
+    float& operator () (UINT row, UINT col);
+    float operator () (UINT row, UINT col) const;
+
+    operator float* ();
+    operator const float* () const;
+
+    D3DXMATRIX& operator *= (const D3DXMATRIX&);
+    D3DXMATRIX& operator += (const D3DXMATRIX&);
+    D3DXMATRIX& operator -= (const D3DXMATRIX&);
+    D3DXMATRIX& operator *= (float);
+    D3DXMATRIX& operator /= (float);
+
+    D3DXMATRIX operator + () const;
+    D3DXMATRIX operator - () const;
+
+    D3DXMATRIX operator * (const D3DXMATRIX&) const;
+    D3DXMATRIX operator + (const D3DXMATRIX&) const;
+    D3DXMATRIX operator - (const D3DXMATRIX&) const;
+    D3DXMATRIX operator * (float) const;
+    D3DXMATRIX operator / (float) const;
+
+    friend D3DXMATRIX operator * (float, const D3DXMATRIX&);
+
+    BOOL operator == (const D3DXMATRIX&) const;
+    BOOL operator != (const D3DXMATRIX&) const;
+} D3DXMATRIX, *LPD3DXMATRIX;
+#else /* !__cplusplus */
+typedef struct _D3DMATRIX D3DXMATRIX, *LPD3DXMATRIX;
+#endif /* !__cplusplus */
+
 #ifdef __cplusplus
 extern "C" {
 #endif
-- 
2.26.3




More information about the wine-devel mailing list