[PATCH vkd3d 1/5] vkd3d-shader: Fold constant casts from int to float.
Zebediah Figura
zfigura at codeweavers.com
Mon Aug 9 21:56:15 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-shader/hlsl_codegen.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 7e3e4d77..398be349 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -371,6 +371,11 @@ static bool fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi
switch (arg1->node.data_type->base_type)
{
+ case HLSL_TYPE_INT:
+ for (i = 0; i < dimx; ++i)
+ res->value.f[i] = arg1->value.i[i];
+ break;
+
case HLSL_TYPE_UINT:
for (i = 0; i < dimx; ++i)
res->value.f[i] = arg1->value.u[i];
--
2.32.0
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