[PATCH vkd3d 1/5] vkd3d-shader: Fold constant casts from int to float.

Zebediah Figura zfigura at codeweavers.com
Mon Aug 9 21:56:15 CDT 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_codegen.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 7e3e4d77..398be349 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -371,6 +371,11 @@ static bool fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi
 
                     switch (arg1->node.data_type->base_type)
                     {
+                        case HLSL_TYPE_INT:
+                            for (i = 0; i < dimx; ++i)
+                                res->value.f[i] = arg1->value.i[i];
+                            break;
+
                         case HLSL_TYPE_UINT:
                             for (i = 0; i < dimx; ++i)
                                 res->value.f[i] = arg1->value.u[i];
-- 
2.32.0




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