[PATCH vkd3d 2/5] vkd3d-shader: Fold negations of constant integers.

Zebediah Figura zfigura at codeweavers.com
Mon Aug 9 21:56:16 CDT 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_codegen.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 398be349..bef9ea84 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -401,6 +401,11 @@ static bool fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi
         {
             switch (expr->op)
             {
+                case HLSL_IR_UNOP_NEG:
+                    for (i = 0; i < instr->data_type->dimx; ++i)
+                        res->value.u[i] = -arg1->value.u[i];
+                    break;
+
                 case HLSL_IR_BINOP_ADD:
                     for (i = 0; i < instr->data_type->dimx; ++i)
                         res->value.u[i] = arg1->value.u[i] + arg2->value.u[i];
-- 
2.32.0




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