[PATCH 1/5] wined3d: Added wined3d_view_load_location() helper.
Jan Sikorski
jsikorski at codeweavers.com
Tue Aug 10 03:34:26 CDT 2021
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
dlls/wined3d/view.c | 19 +++++++++++++++++++
1 file changed, 19 insertions(+)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 0adb0a115dc..665661e39b1 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -332,6 +332,25 @@ static void wined3d_view_invalidate_location(struct wined3d_resource *resource,
wined3d_texture_invalidate_location(texture, sub_resource_idx, location);
}
+static void wined3d_view_load_location(struct wined3d_resource *resource,
+ const struct wined3d_view_desc *desc, struct wined3d_context *context, DWORD location)
+{
+ unsigned int i, sub_resource_idx, layer_count;
+ struct wined3d_texture *texture;
+
+ if (resource->type == WINED3D_RTYPE_BUFFER)
+ {
+ wined3d_buffer_load_location(buffer_from_resource(resource), context, location);
+ return;
+ }
+
+ texture = texture_from_resource(resource);
+ sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx;
+ layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? desc->u.texture.layer_count : 1;
+ for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
+ wined3d_texture_load_location(texture, sub_resource_idx, context, location);
+}
+
ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view)
{
ULONG refcount = InterlockedIncrement(&view->refcount);
--
2.30.2
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