[PATCH v3 1/5] d3dx10: Partially implement D3DX10CreateEffectFromMemory().

Matteo Bruni mbruni at codeweavers.com
Tue Aug 10 08:56:42 CDT 2021


From: Nikolay Sivov <nsivov at codeweavers.com>

Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
v2: use default include handler
v3 (Matteo): move the function out of d3dx10_43_main.c, make a few tweaks.

 dlls/d3dx10_43/Makefile.in      |  1 +
 dlls/d3dx10_43/compiler.c       | 62 +++++++++++++++++++++++++++++++++
 dlls/d3dx10_43/d3dx10_43_main.c | 13 -------
 3 files changed, 63 insertions(+), 13 deletions(-)
 create mode 100644 dlls/d3dx10_43/compiler.c

diff --git a/dlls/d3dx10_43/Makefile.in b/dlls/d3dx10_43/Makefile.in
index 1108dcb0948..1fae34191ee 100644
--- a/dlls/d3dx10_43/Makefile.in
+++ b/dlls/d3dx10_43/Makefile.in
@@ -7,6 +7,7 @@ EXTRADLLFLAGS = -mno-cygwin -Wb,--prefer-native
 
 C_SRCS = \
 	async.c \
+	compiler.c \
 	d3dx10_43_main.c \
 	texture.c
 
diff --git a/dlls/d3dx10_43/compiler.c b/dlls/d3dx10_43/compiler.c
new file mode 100644
index 00000000000..1ccb0e45a69
--- /dev/null
+++ b/dlls/d3dx10_43/compiler.c
@@ -0,0 +1,62 @@
+/*
+ * Copyright 2021 Nikolay Sivov for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "wine/debug.h"
+
+#define COBJMACROS
+
+#include "d3d10_1.h"
+#include "d3dx10.h"
+#include "d3dcompiler.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
+
+
+HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename,
+        const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile,
+        UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool,
+        ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
+{
+    ID3D10Blob *code;
+    HRESULT hr;
+
+    TRACE("data %p, datasize %lu, filename %s, defines %p, include %p, profile %s, shader_flags %#x,"
+            "effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n",
+            data, datasize, debugstr_a(filename), defines, include, debugstr_a(profile),
+            shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult);
+
+    if (pump)
+        FIXME("Asynchronous mode is not supported.\n");
+
+    if (!include)
+        include = D3D_COMPILE_STANDARD_FILE_INCLUDE;
+
+    if (FAILED(hr = D3DCompile(data, datasize, filename, defines, include, "main", profile,
+            shader_flags, effect_flags, &code, errors)))
+    {
+        WARN("Effect compilation failed, hr %#x.\n", hr);
+        return hr;
+    }
+
+    hr = D3D10CreateEffectFromMemory(ID3D10Blob_GetBufferPointer(code), ID3D10Blob_GetBufferSize(code),
+            effect_flags, device, effect_pool, effect);
+    ID3D10Blob_Release(code);
+
+    return hr;
+}
diff --git a/dlls/d3dx10_43/d3dx10_43_main.c b/dlls/d3dx10_43/d3dx10_43_main.c
index 06b00cb0393..2bbfac9c632 100644
--- a/dlls/d3dx10_43/d3dx10_43_main.c
+++ b/dlls/d3dx10_43/d3dx10_43_main.c
@@ -74,19 +74,6 @@ HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SH
     return E_NOTIMPL;
 }
 
-HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename,
-        const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
-        UINT fxflags, ID3D10Device *device, ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump,
-        ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
-{
-    FIXME("data %p, datasize %lu, filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, "
-            "device %p, effectpool %p, pump %p, effect %p, errors %p, hresult %p\n",
-            data, datasize, debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
-            effectpool, pump, effect, errors, hresult);
-
-    return E_NOTIMPL;
-}
-
 HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasize, const char *filename,
         const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
         UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool,
-- 
2.26.3




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