[PATCH 5/5] wined3d: Implement UAV clears on the Vulkan backend.

Henri Verbeet hverbeet at gmail.com
Wed Aug 11 07:24:49 CDT 2021


On Wed, 11 Aug 2021 at 11:50, Jan Sikorski <jsikorski at codeweavers.com> wrote:
> > On 10 Aug 2021, at 20:51, Henri Verbeet <hverbeet at gmail.com> wrote:
> > We never check the create_shader() return code.
> >
> > ...but if we did, these shaders could never be NULL here.
>
> They can legitimately be NULL on low feature levels? I guess I should check if it’s >= 11_0 and only then try.
>
Oh right, yes, these would fail to compile on lower feature levels
because we go through wined3d_shader_create_cs().



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