[PATCH 1/4] d3dx10: Add a stub sprite object.
Matteo Bruni
matteo.mystral at gmail.com
Wed Aug 11 10:37:15 CDT 2021
On Wed, Aug 11, 2021 at 11:12 AM Nikolay Sivov <nsivov at codeweavers.com> wrote:
>
> Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
> ---
> dlls/d3dx10_43/Makefile.in | 3 +-
> dlls/d3dx10_43/d3dx10_43.spec | 2 +-
> dlls/d3dx10_43/sprite.c | 202 ++++++++++++++++++++++++++++++++++
> include/d3dx10core.h | 1 +
> 4 files changed, 206 insertions(+), 2 deletions(-)
> create mode 100644 dlls/d3dx10_43/sprite.c
> diff --git a/dlls/d3dx10_43/sprite.c b/dlls/d3dx10_43/sprite.c
> new file mode 100644
> index 00000000000..6c1ef732ec0
> --- /dev/null
> +++ b/dlls/d3dx10_43/sprite.c
> +static HRESULT WINAPI d3dx10_sprite_Begin(ID3DX10Sprite *iface, UINT flags)
> +{
> + FIXME("%p, %#x.\n", iface, flags);
The canonical version for d3d* stuff would be
FIXME("iface %p, flags %#x stub!\n");
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