[PATCH 1/4] d3dx10: Add a stub sprite object.

Matteo Bruni matteo.mystral at gmail.com
Wed Aug 11 10:37:15 CDT 2021


On Wed, Aug 11, 2021 at 11:12 AM Nikolay Sivov <nsivov at codeweavers.com> wrote:
>
> Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
> ---
>  dlls/d3dx10_43/Makefile.in    |   3 +-
>  dlls/d3dx10_43/d3dx10_43.spec |   2 +-
>  dlls/d3dx10_43/sprite.c       | 202 ++++++++++++++++++++++++++++++++++
>  include/d3dx10core.h          |   1 +
>  4 files changed, 206 insertions(+), 2 deletions(-)
>  create mode 100644 dlls/d3dx10_43/sprite.c

> diff --git a/dlls/d3dx10_43/sprite.c b/dlls/d3dx10_43/sprite.c
> new file mode 100644
> index 00000000000..6c1ef732ec0
> --- /dev/null
> +++ b/dlls/d3dx10_43/sprite.c

> +static HRESULT WINAPI d3dx10_sprite_Begin(ID3DX10Sprite *iface, UINT flags)
> +{
> +    FIXME("%p, %#x.\n", iface, flags);

The canonical version for d3d* stuff would be

FIXME("iface %p, flags %#x stub!\n");



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