[PATCH v2 vkd3d] vkd3d-shader: Skip generating SM1 array operations.
Matteo Bruni
matteo.mystral at gmail.com
Wed Aug 11 10:54:28 CDT 2021
On Wed, Aug 11, 2021 at 4:37 PM Zebediah Figura (she/her)
<zfigura at codeweavers.com> wrote:
>
> I don't feel strongly about the compiler error question, but as it turns
> out I already have a patch locally which splits array copies.
It's not the end of the world since it's been like this for a while
and this compiler is not plugged in Wine yet, but this patch does
avoid asserting when compiling some shaders.
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