[v2 PATCH 1/3] d3dx10: Add a stub sprite object.
Nikolay Sivov
nsivov at codeweavers.com
Thu Aug 12 02:26:04 CDT 2021
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d3dx10_43/Makefile.in | 3 +-
dlls/d3dx10_43/d3dx10_43.spec | 2 +-
dlls/d3dx10_43/sprite.c | 205 ++++++++++++++++++++++++++++++++++
include/d3dx10core.h | 1 +
4 files changed, 209 insertions(+), 2 deletions(-)
create mode 100644 dlls/d3dx10_43/sprite.c
diff --git a/dlls/d3dx10_43/Makefile.in b/dlls/d3dx10_43/Makefile.in
index 1fae34191ee..6d74f586841 100644
--- a/dlls/d3dx10_43/Makefile.in
+++ b/dlls/d3dx10_43/Makefile.in
@@ -1,6 +1,6 @@
MODULE = d3dx10_43.dll
IMPORTLIB = d3dx10
-IMPORTS = d3d10_1 d3dcompiler dxguid
+IMPORTS = d3d10_1 d3dcompiler dxguid uuid
DELAYIMPORTS = windowscodecs
EXTRADLLFLAGS = -mno-cygwin -Wb,--prefer-native
@@ -9,6 +9,7 @@ C_SRCS = \
async.c \
compiler.c \
d3dx10_43_main.c \
+ sprite.c \
texture.c
RC_SRCS = version.rc
diff --git a/dlls/d3dx10_43/d3dx10_43.spec b/dlls/d3dx10_43/d3dx10_43.spec
index a00b3402a5a..99b142f34d5 100644
--- a/dlls/d3dx10_43/d3dx10_43.spec
+++ b/dlls/d3dx10_43/d3dx10_43.spec
@@ -41,7 +41,7 @@
@ stub D3DX10CreateShaderResourceViewFromResourceA(ptr long str ptr ptr ptr ptr)
@ stub D3DX10CreateShaderResourceViewFromResourceW(ptr long wstr ptr ptr ptr ptr)
@ stub D3DX10CreateSkinInfo(ptr)
-@ stub D3DX10CreateSprite(ptr long ptr)
+@ stdcall D3DX10CreateSprite(ptr long ptr)
@ stub D3DX10CreateTextureFromFileA(ptr str ptr ptr ptr ptr)
@ stub D3DX10CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr)
@ stdcall D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr)
diff --git a/dlls/d3dx10_43/sprite.c b/dlls/d3dx10_43/sprite.c
new file mode 100644
index 00000000000..c90185e0c0a
--- /dev/null
+++ b/dlls/d3dx10_43/sprite.c
@@ -0,0 +1,205 @@
+/*
+ * Copyright 2021 Nikolay Sivov for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#define COBJMACROS
+#include "d3dx10.h"
+
+#include "wine/debug.h"
+#include "wine/heap.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
+
+#define D3DERR_INVALIDCALL 0x8876086c
+
+struct d3dx10_sprite
+{
+ ID3DX10Sprite ID3DX10Sprite_iface;
+ LONG refcount;
+
+ ID3D10Device *device;
+};
+
+static inline struct d3dx10_sprite *impl_from_ID3DX10Sprite(ID3DX10Sprite *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3dx10_sprite, ID3DX10Sprite_iface);
+}
+
+static HRESULT WINAPI d3dx10_sprite_QueryInterface(ID3DX10Sprite *iface, REFIID riid, void **out)
+{
+ TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
+
+ if (IsEqualGUID(riid, &IID_ID3DX10Sprite)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IUnknown_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3dx10_sprite_AddRef(ID3DX10Sprite *iface)
+{
+ struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface);
+ ULONG refcount = InterlockedIncrement(&sprite->refcount);
+
+ TRACE("%p increasing refcount to %u.\n", iface, refcount);
+
+ return refcount;
+}
+
+static ULONG WINAPI d3dx10_sprite_Release(ID3DX10Sprite *iface)
+{
+ struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface);
+ ULONG refcount = InterlockedDecrement(&sprite->refcount);
+
+ TRACE("%p decreasing refcount to %u.\n", iface, refcount);
+
+ if (!refcount)
+ {
+ ID3D10Device_Release(sprite->device);
+ heap_free(sprite);
+ }
+
+ return refcount;
+}
+
+static HRESULT WINAPI d3dx10_sprite_Begin(ID3DX10Sprite *iface, UINT flags)
+{
+ FIXME("iface %p, flags %#x stub!\n", iface, flags);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3dx10_sprite_DrawSpritesBuffered(ID3DX10Sprite *iface,
+ D3DX10_SPRITE *sprites, UINT count)
+{
+ FIXME("iface %p, sprites %p, count %u stub!\n", iface, sprites, count);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3dx10_sprite_Flush(ID3DX10Sprite *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3dx10_sprite_DrawSpritesImmediate(ID3DX10Sprite *iface,
+ D3DX10_SPRITE *sprites, UINT count, UINT size, UINT flags)
+{
+ FIXME("iface %p, sprites %p, count %u, size %u, flags %#x stub!\n",
+ iface, sprites, count, size, flags);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3dx10_sprite_End(ID3DX10Sprite *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3dx10_sprite_GetViewTransform(ID3DX10Sprite *iface, D3DXMATRIX *transform)
+{
+ FIXME("iface %p, transform %p stub!\n", iface, transform);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3dx10_sprite_SetViewTransform(ID3DX10Sprite *iface, D3DXMATRIX *transform)
+{
+ FIXME("iface %p, transform %p stub!\n", iface, transform);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3dx10_sprite_GetProjectionTransform(ID3DX10Sprite *iface,
+ D3DXMATRIX *transform)
+{
+ FIXME("iface %p, transform %p stub!\n", iface, transform);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3dx10_sprite_SetProjectionTransform(ID3DX10Sprite *iface, D3DXMATRIX *transform)
+{
+ FIXME("iface %p, transform %p stub!\n", iface, transform);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI d3dx10_sprite_GetDevice(ID3DX10Sprite *iface, ID3D10Device **device)
+{
+ struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface);
+
+ TRACE("iface %p, device %p.\n", iface, device);
+
+ *device = sprite->device;
+ ID3D10Device_AddRef(*device);
+
+ return S_OK;
+}
+
+static const ID3DX10SpriteVtbl d3dx10_sprite_vtbl =
+{
+ d3dx10_sprite_QueryInterface,
+ d3dx10_sprite_AddRef,
+ d3dx10_sprite_Release,
+ d3dx10_sprite_Begin,
+ d3dx10_sprite_DrawSpritesBuffered,
+ d3dx10_sprite_Flush,
+ d3dx10_sprite_DrawSpritesImmediate,
+ d3dx10_sprite_End,
+ d3dx10_sprite_GetViewTransform,
+ d3dx10_sprite_SetViewTransform,
+ d3dx10_sprite_GetProjectionTransform,
+ d3dx10_sprite_SetProjectionTransform,
+ d3dx10_sprite_GetDevice,
+};
+
+HRESULT WINAPI D3DX10CreateSprite(ID3D10Device *device, UINT size, ID3DX10Sprite **sprite)
+{
+ struct d3dx10_sprite *object;
+
+ TRACE("device %p, size %u, sprite %p.\n", device, size, sprite);
+
+ if (!device || !sprite)
+ return D3DERR_INVALIDCALL;
+
+ *sprite = NULL;
+
+ if (!(object = heap_alloc_zero(sizeof(*object))))
+ return E_OUTOFMEMORY;
+
+ object->ID3DX10Sprite_iface.lpVtbl = &d3dx10_sprite_vtbl;
+ object->refcount = 1;
+ object->device = device;
+ ID3D10Device_AddRef(device);
+
+ *sprite = &object->ID3DX10Sprite_iface;
+
+ return S_OK;
+}
diff --git a/include/d3dx10core.h b/include/d3dx10core.h
index 3ed6f6f2443..fa6ef2381b6 100644
--- a/include/d3dx10core.h
+++ b/include/d3dx10core.h
@@ -289,3 +289,4 @@ HRESULT WINAPI D3DX10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVE
ID3D10Device **device);
typedef interface ID3D10Device1 ID3D10Device1;
HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *device, ID3D10Device1 **device1);
+HRESULT WINAPI D3DX10CreateSprite(ID3D10Device *device, UINT size, ID3DX10Sprite **sprite);
--
2.30.2
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