[PATCH vkd3d v3 4/5] vkd3d-shader/hlsl: Remove a couple of redundant default switch cases.
Zebediah Figura
zfigura at codeweavers.com
Thu Aug 12 19:36:15 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-shader/hlsl.c | 6 ------
1 file changed, 6 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
index 62dc535d..7f12dd20 100644
--- a/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d-shader/hlsl.c
@@ -1211,9 +1211,6 @@ static void dump_instr(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer,
case HLSL_IR_SWIZZLE:
dump_ir_swizzle(buffer, hlsl_ir_swizzle(instr));
break;
-
- default:
- vkd3d_string_buffer_printf(buffer, "<No dump function for %s>", hlsl_node_type_to_string(instr->type));
}
}
@@ -1361,9 +1358,6 @@ void hlsl_free_instr(struct hlsl_ir_node *node)
case HLSL_IR_SWIZZLE:
free_ir_swizzle(hlsl_ir_swizzle(node));
break;
-
- default:
- FIXME("Unsupported node type %s.\n", hlsl_node_type_to_string(node->type));
}
}
--
2.32.0
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