Managing test differences on 32/64-bit systems
hugh.mcmaster at outlook.com
Fri Aug 13 08:46:12 CDT 2021
I'm adding tests for SetCurrentConsoleFontEx to dlls/kernel32/tests/console.c.
The behaviour is unusual on Windows and changes on 32-bit and 64-bit systems.
For example, when deliberately testing failure, the 32-bit function
returns ERROR_INVALID_HANDLE, while the 64-bit equivalent returns
In one particular test, the 32-bit function even returns non-zero
(success), while the 64-bit function correctly returns zero (failure).
Should I mark the the 32-bit return codes as broken?
And what should I do about the zero/non-zero difference? Writing
something like ok(!ret || broken(ret), ...) seems rather strange.
I'm also wondering how to manage this when implementing the function.
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