[PATCH vkd3d v2 2/5] vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT.
Atharva Nimbalkar
atharvakn at gmail.com
Thu Aug 19 09:48:14 CDT 2021
Signed-off-by: Atharva Nimbalkar <atharvakn at gmail.com>
---
libs/vkd3d-shader/glsl.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/libs/vkd3d-shader/glsl.c b/libs/vkd3d-shader/glsl.c
index 5b4b62b..466493e 100644
--- a/libs/vkd3d-shader/glsl.c
+++ b/libs/vkd3d-shader/glsl.c
@@ -59,6 +59,8 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
{
switch (instruction->handler_idx)
{
+ case VKD3DSIH_DCL_INPUT:
+ break;
default:
vkd3d_glsl_compiler_error(generator,
VKD3D_SHADER_ERROR_GLSL_INTERNAL,
--
2.32.0
More information about the wine-devel
mailing list