[PATCH vkd3d v2 2/5] vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT.

Atharva Nimbalkar atharvakn at gmail.com
Thu Aug 19 09:48:14 CDT 2021


Signed-off-by: Atharva Nimbalkar <atharvakn at gmail.com>
---
 libs/vkd3d-shader/glsl.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/libs/vkd3d-shader/glsl.c b/libs/vkd3d-shader/glsl.c
index 5b4b62b..466493e 100644
--- a/libs/vkd3d-shader/glsl.c
+++ b/libs/vkd3d-shader/glsl.c
@@ -59,6 +59,8 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
 {
     switch (instruction->handler_idx)
     {
+        case VKD3DSIH_DCL_INPUT:
+            break;
         default:
             vkd3d_glsl_compiler_error(generator,
                     VKD3D_SHADER_ERROR_GLSL_INTERNAL,
-- 
2.32.0




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