[PATCH vkd3d v2 3/5] vkd3d-shader/glsl: Implement VKD3D_DCL_OUTPUT_SIV.

Atharva Nimbalkar atharvakn at gmail.com
Thu Aug 19 09:48:15 CDT 2021


Signed-off-by: Atharva Nimbalkar <atharvakn at gmail.com>
---
 libs/vkd3d-shader/glsl.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/libs/vkd3d-shader/glsl.c b/libs/vkd3d-shader/glsl.c
index 466493e..ac132e8 100644
--- a/libs/vkd3d-shader/glsl.c
+++ b/libs/vkd3d-shader/glsl.c
@@ -60,6 +60,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
     switch (instruction->handler_idx)
     {
         case VKD3DSIH_DCL_INPUT:
+        case VKD3DSIH_DCL_OUTPUT_SIV:
             break;
         default:
             vkd3d_glsl_compiler_error(generator,
-- 
2.32.0




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