[PATCH vkd3d 3/6] vkd3d-shader/hlsl: Write an empty SHDR section.

Matteo Bruni matteo.mystral at gmail.com
Thu Aug 19 10:29:47 CDT 2021


On Tue, Aug 17, 2021 at 7:39 PM Zebediah Figura <zfigura at codeweavers.com> wrote:
>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
>  libs/vkd3d-shader/hlsl_sm4.c | 34 +++++++++++++++++++++++++++++++++-
>  libs/vkd3d-shader/sm4.h      |  1 +
>  2 files changed, 34 insertions(+), 1 deletion(-)
>
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 977b8395..c9a427d8 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -20,12 +20,44 @@
>
>  #include "hlsl.h"
>  #include <stdio.h>
> +#include "sm4.h"
> +
> +static void write_sm4_shdr(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
> +{
> +    const struct hlsl_profile_info *profile = ctx->profile;
> +    struct vkd3d_bytecode_buffer buffer = {0};
> +
> +    static const uint16_t shader_types[VKD3D_SHADER_TYPE_COUNT] =
> +    {
> +        VKD3D_SM4_PS,
> +        VKD3D_SM4_VS,
> +        VKD3D_SM4_GS,
> +        VKD3D_SM5_HS,
> +        VKD3D_SM5_DS,
> +        VKD3D_SM5_CS,
> +        0, /* EFFECT */
> +        0, /* TEXTURE */
> +        VKD3D_SM4_LIB,
> +    };
> +
> +    put_u32(&buffer, (shader_types[profile->type] << 16) | (profile->major_version << 4) | profile->minor_version);

It might make sense to use vkd3d_make_u32() here.
There are other similar occurrences in patch 4/6 and 5/6.



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