[PATCH vkd3d 2/6] vkd3d-shader/hlsl: Write empty SM4 shaders.
Henri Verbeet
hverbeet at gmail.com
Thu Aug 19 10:54:46 CDT 2021
On Tue, 17 Aug 2021 at 19:39, Zebediah Figura <zfigura at codeweavers.com> wrote:
> @@ -1272,5 +1272,5 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
> if (ctx->profile->major_version < 4)
> return hlsl_sm1_write(ctx, entry_func, out);
> else
> - return VKD3D_ERROR_NOT_IMPLEMENTED;
> + return hlsl_sm4_write(ctx, entry_func, out);
> }
It's perhaps worth pointing out that there's an interaction with the
target type here as well. Shader model 1-3 bytecode can either be
output as-is, which is the legacy D3D bytecode format, or inside an
"Aon9" section embedded inside a DXBC container. Neither of those is
technically dxbc-tpf, but it's also possible to output DXBC containers
that contain both TPF and "Aon9" sections.
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