[PATCH vkd3d 5/6] vkd3d-shader/hlsl: Write data types into the RDEF section.
Zebediah Figura (she/her)
zfigura at codeweavers.com
Thu Aug 19 10:58:00 CDT 2021
On 8/19/21 10:54 AM, Henri Verbeet wrote:
> On Tue, 17 Aug 2021 at 19:40, Zebediah Figura <zfigura at codeweavers.com> wrote:
>> +typedef enum _D3D_SHADER_VARIABLE_TYPE
>> +{
>> + D3D_SVT_VOID,
>> + D3D_SVT_BOOL,
>> + D3D_SVT_INT,
>> + D3D_SVT_FLOAT,
>> + D3D_SVT_STRING,
>> + D3D_SVT_TEXTURE,
>> + D3D_SVT_TEXTURE1D,
>> + D3D_SVT_TEXTURE2D,
>> + D3D_SVT_TEXTURE3D,
>> + D3D_SVT_TEXTURECUBE,
>> + D3D_SVT_SAMPLER,
>> + D3D_SVT_SAMPLER1D,
>> + D3D_SVT_SAMPLER2D,
>> + D3D_SVT_SAMPLER3D,
>> + D3D_SVT_SAMPLERCUBE,
>> + D3D_SVT_PIXELSHADER,
>> + D3D_SVT_VERTEXSHADER,
>> + D3D_SVT_PIXELFRAGMENT,
>> + D3D_SVT_VERTEXFRAGMENT,
>> + D3D_SVT_UINT,
>> + D3D_SVT_UINT8,
>> + D3D_SVT_GEOMETRYSHADER,
>> + D3D_SVT_RASTERIZER,
>> + D3D_SVT_DEPTHSTENCIL,
>> + D3D_SVT_BLEND,
>> + D3D_SVT_BUFFER,
>> + D3D_SVT_CBUFFER,
>> + D3D_SVT_TBUFFER,
>> + D3D_SVT_TEXTURE1DARRAY,
>> + D3D_SVT_TEXTURE2DARRAY,
>> + D3D_SVT_RENDERTARGETVIEW,
>> + D3D_SVT_DEPTHSTENCILVIEW,
>> + D3D_SVT_TEXTURE2DMS,
>> + D3D_SVT_TEXTURE2DMSARRAY,
>> + D3D_SVT_TEXTURECUBEARRAY,
>> + D3D_SVT_HULLSHADER,
>> + D3D_SVT_DOMAINSHADER,
>> + D3D_SVT_INTERFACE_POINTER,
>> + D3D_SVT_COMPUTESHADER,
>> + D3D_SVT_DOUBLE,
>> + D3D_SVT_RWTEXTURE1D,
>> + D3D_SVT_RWTEXTURE1DARRAY,
>> + D3D_SVT_RWTEXTURE2D,
>> + D3D_SVT_RWTEXTURE2DARRAY,
>> + D3D_SVT_RWTEXTURE3D,
>> + D3D_SVT_RWBUFFER,
>> + D3D_SVT_BYTEADDRESS_BUFFER,
>> + D3D_SVT_RWBYTEADDRESS_BUFFER,
>> + D3D_SVT_STRUCTURED_BUFFER,
>> + D3D_SVT_RWSTRUCTURED_BUFFER,
>> + D3D_SVT_APPEND_STRUCTURED_BUFFER,
>> + D3D_SVT_CONSUME_STRUCTURED_BUFFER,
>> + D3D_SVT_FORCE_DWORD = 0x7fffffff,
>> +} D3D_SHADER_VARIABLE_TYPE;
>> +
> Is this based on the Wine headers? We have some more values there
> (added by commit 9702ee8d76f7b3233a43a9aa7c78917f26fdbdfe).
>
Yes, at some point in time. I'll send a follow-up to add more values.
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