[PATCH vkd3d 5/8] vkd3d-shader/hlsl: Write SM4 semantic declarations.

Matteo Bruni matteo.mystral at gmail.com
Sun Aug 22 14:15:02 CDT 2021


On Fri, Aug 20, 2021 at 1:45 AM Zebediah Figura <zfigura at codeweavers.com> wrote:
>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
>  libs/vkd3d-shader/hlsl.h         |   2 +-
>  libs/vkd3d-shader/hlsl_codegen.c |   4 +-
>  libs/vkd3d-shader/hlsl_sm4.c     | 117 ++++++++++++++++++++++++++++++-
>  3 files changed, 118 insertions(+), 5 deletions(-)

> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 029dc3de..92f854c0 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c

> @@ -658,11 +671,103 @@ static void write_sm4_dcl_constant_buffer(struct vkd3d_bytecode_buffer *buffer,
>      write_sm4_instruction(buffer, &instr);
>  }
>
> +static void write_sm4_dcl_semantic(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_var *var)
> +{
> +    const struct hlsl_profile_info *profile = ctx->profile;
> +    const bool output = var->is_output_semantic;
> +    D3D_NAME usage;
> +    bool has_idx;
> +
> +    struct sm4_instruction instr =
> +    {
> +        .dst.reg.dim = VKD3D_SM4_DIMENSION_VEC4,
> +        .has_dst = 1,
> +    };
> +
> +    if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &instr.dst.reg.type, &has_idx))
> +    {
> +        if (has_idx)
> +        {
> +            instr.dst.reg.idx[0] = var->semantic.index;
> +            instr.dst.reg.idx_count = 1;
> +        }
> +        else
> +        {
> +            instr.dst.reg.idx_count = 0;
> +        }
> +        instr.dst.writemask = (1 << var->data_type->dimx) - 1;
> +    }
> +    else
> +    {
> +        instr.dst.reg.type = output ? VKD3D_SM4_RT_OUTPUT : VKD3D_SM4_RT_INPUT;
> +        instr.dst.reg.idx[0] = var->reg.id;
> +        instr.dst.reg.idx_count = 1;
> +        instr.dst.writemask = var->reg.writemask;
> +    }
> +
> +    if (instr.dst.reg.type == VKD3D_SM4_RT_DEPTHOUT)
> +        instr.dst.reg.dim = VKD3D_SM4_DIMENSION_SCALAR;
> +
> +    hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage);
> +
> +    if (var->is_input_semantic)
> +    {
> +        switch (usage)
> +        {
> +            case D3D_NAME_UNDEFINED:
> +                instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
> +                        ? VKD3D_SM4_OP_DCL_INPUT_PS : VKD3D_SM4_OP_DCL_INPUT;
> +                break;
> +
> +            case D3D_NAME_INSTANCE_ID:
> +            case D3D_NAME_PRIMITIVE_ID:
> +            case D3D_NAME_VERTEX_ID:
> +                instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
> +                        ? VKD3D_SM4_OP_DCL_INPUT_PS_SGV : VKD3D_SM4_OP_DCL_INPUT_SGV;
> +                break;
> +
> +            default:
> +                instr.opcode = (profile->type == VKD3D_SHADER_TYPE_PIXEL)
> +                        ? VKD3D_SM4_OP_DCL_INPUT_PS_SIV : VKD3D_SM4_OP_DCL_INPUT_SIV;
> +                break;
> +        }
> +
> +        if (profile->type == VKD3D_SHADER_TYPE_PIXEL)
> +            instr.opcode |= VKD3DSIM_LINEAR << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;

This probably deserves a FIXME I guess?

Mostly unrelated to the patch, I see that we currently don't parse the
centroid modifier. Just mentioning it for a possible, separate follow
up patch.



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