[PATCH 1/2] d3dx10: Add a stub mesh object.

Nikolay Sivov nsivov at codeweavers.com
Mon Aug 23 03:22:02 CDT 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3dx10_43/Makefile.in    |   1 +
 dlls/d3dx10_43/d3dx10_43.spec |   2 +-
 dlls/d3dx10_43/mesh.c         | 378 ++++++++++++++++++++++++++++++++++
 3 files changed, 380 insertions(+), 1 deletion(-)
 create mode 100644 dlls/d3dx10_43/mesh.c

diff --git a/dlls/d3dx10_43/Makefile.in b/dlls/d3dx10_43/Makefile.in
index a763f588996..b6baed2b619 100644
--- a/dlls/d3dx10_43/Makefile.in
+++ b/dlls/d3dx10_43/Makefile.in
@@ -10,6 +10,7 @@ C_SRCS = \
 	compiler.c \
 	d3dx10_43_main.c \
 	font.c \
+	mesh.c \
 	sprite.c \
 	texture.c
 
diff --git a/dlls/d3dx10_43/d3dx10_43.spec b/dlls/d3dx10_43/d3dx10_43.spec
index aaa056acdd2..da6629ad1a0 100644
--- a/dlls/d3dx10_43/d3dx10_43.spec
+++ b/dlls/d3dx10_43/d3dx10_43.spec
@@ -34,7 +34,7 @@
 @ stdcall D3DX10CreateFontIndirectA(ptr ptr ptr)
 @ stdcall D3DX10CreateFontIndirectW(ptr ptr ptr)
 @ stdcall D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr)
-@ stub D3DX10CreateMesh(ptr ptr long str long long long ptr)
+@ stdcall D3DX10CreateMesh(ptr ptr long str long long long ptr)
 @ stub D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr)
 @ stub D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr)
 @ stub D3DX10CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr)
diff --git a/dlls/d3dx10_43/mesh.c b/dlls/d3dx10_43/mesh.c
new file mode 100644
index 00000000000..8507df82884
--- /dev/null
+++ b/dlls/d3dx10_43/mesh.c
@@ -0,0 +1,378 @@
+/*
+ * Copyright 2021 Nikolay Sivov for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#define COBJMACROS
+#include "d3dx10.h"
+
+#include "wine/debug.h"
+#include "wine/heap.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
+
+struct d3dx10_mesh
+{
+    ID3DX10Mesh ID3DX10Mesh_iface;
+    LONG refcount;
+};
+
+static inline struct d3dx10_mesh *impl_from_ID3DX10Mesh(ID3DX10Mesh *iface)
+{
+    return CONTAINING_RECORD(iface, struct d3dx10_mesh, ID3DX10Mesh_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_QueryInterface(ID3DX10Mesh *iface, REFIID riid, void **out)
+{
+    TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
+
+    if (IsEqualGUID(riid, &IID_ID3DX10Mesh)
+            || IsEqualGUID(riid, &IID_IUnknown))
+    {
+        IUnknown_AddRef(iface);
+        *out = iface;
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+    *out = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3dx10_mesh_AddRef(ID3DX10Mesh *iface)
+{
+    struct d3dx10_mesh *mesh = impl_from_ID3DX10Mesh(iface);
+    ULONG refcount = InterlockedIncrement(&mesh->refcount);
+
+    TRACE("%p increasing refcount to %u.\n", iface, refcount);
+
+    return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3dx10_mesh_Release(ID3DX10Mesh *iface)
+{
+    struct d3dx10_mesh *mesh = impl_from_ID3DX10Mesh(iface);
+    ULONG refcount = InterlockedDecrement(&mesh->refcount);
+
+    TRACE("%p decreasing refcount to %u.\n", iface, refcount);
+
+    if (!refcount)
+        heap_free(mesh);
+
+    return refcount;
+}
+
+static UINT STDMETHODCALLTYPE d3dx10_mesh_GetFaceCount(ID3DX10Mesh *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return 0;
+}
+
+static UINT STDMETHODCALLTYPE d3dx10_mesh_GetVertexCount(ID3DX10Mesh *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return 0;
+}
+
+static UINT STDMETHODCALLTYPE d3dx10_mesh_GetVertexBufferCount(ID3DX10Mesh *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return 0;
+}
+
+static UINT STDMETHODCALLTYPE d3dx10_mesh_GetFlags(ID3DX10Mesh *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return 0;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetVertexDescription(ID3DX10Mesh *iface,
+        const D3D10_INPUT_ELEMENT_DESC **desc, UINT *count)
+{
+    FIXME("iface %p, desc %p, count %p stub!\n", iface, desc, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetVertexData(ID3DX10Mesh *iface, UINT index,
+        const void *data)
+{
+    FIXME("iface %p, index %u, data %p stub!\n", iface, index, data);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetVertexBuffer(ID3DX10Mesh *iface, UINT index,
+        ID3DX10MeshBuffer **buffer)
+{
+    FIXME("iface %p, index %u, buffer %p stub!\n", iface, index, buffer);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetIndexData(ID3DX10Mesh *iface, const void *data,
+        UINT count)
+{
+    FIXME("iface %p, data %p, count %u stub!\n", iface, data, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetIndexBuffer(ID3DX10Mesh *iface,
+        ID3DX10MeshBuffer **buffer)
+{
+    FIXME("iface %p, buffer %p stub!\n", iface, buffer);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetAttributeData(ID3DX10Mesh *iface,
+        const UINT *data)
+{
+    FIXME("iface %p, data %p stub!\n", iface, data);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetAttributeBuffer(ID3DX10Mesh *iface,
+        ID3DX10MeshBuffer **buffer)
+{
+    FIXME("iface %p, buffer %p stub!\n", iface, buffer);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetAttributeTable(ID3DX10Mesh *iface,
+        const D3DX10_ATTRIBUTE_RANGE *table, UINT size)
+{
+    FIXME("iface %p, table %p, size %u stub!\n", iface, table, size);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetAttributeTable(ID3DX10Mesh *iface,
+        D3DX10_ATTRIBUTE_RANGE *table, UINT *size)
+{
+    FIXME("iface %p, table %p, size %p stub!\n", iface, table, size);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GenerateAdjacencyAndPointReps(ID3DX10Mesh *iface,
+        float epsilon)
+{
+    FIXME("iface %p, epsilon %.8e stub!\n", iface, epsilon);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GenerateGSAdjacency(ID3DX10Mesh *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetAdjacencyData(ID3DX10Mesh *iface,
+        const UINT *adjacency)
+{
+    FIXME("iface %p, adjacency %p stub!\n", iface, adjacency);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetAdjacencyBuffer(ID3DX10Mesh *iface,
+        ID3DX10MeshBuffer **buffer)
+{
+    FIXME("iface %p, buffer %p stub!\n", iface, buffer);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetPointRepData(ID3DX10Mesh *iface,
+        const UINT *pointreps)
+{
+    FIXME("iface %p, pointreps %p stub!\n", iface, pointreps);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetPointRepBuffer(ID3DX10Mesh *iface,
+        ID3DX10MeshBuffer **buffer)
+{
+    FIXME("iface %p, buffer %p stub!\n", iface, buffer);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_Discard(ID3DX10Mesh *iface,
+        D3DX10_MESH_DISCARD_FLAGS flags)
+{
+    FIXME("iface %p, flags %#x stub!\n", iface, flags);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_CloneMesh(ID3DX10Mesh *iface, UINT flags,
+        const char *pos_semantic, const D3D10_INPUT_ELEMENT_DESC *desc, UINT decl_count,
+        ID3DX10Mesh **cloned_mesh)
+{
+    FIXME("iface %p, flags %#x, pos_semantic %s, desc %p, decl_count %u, cloned_mesh %p stub!\n",
+            iface, flags, debugstr_a(pos_semantic), desc, decl_count, cloned_mesh);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_Optimize(ID3DX10Mesh *iface, UINT flags,
+        UINT *face_remap, ID3D10Blob **vertex_remap)
+{
+    FIXME("iface %p, flags %#x, face_remap %p, vertex_remap %p stub!\n", iface, flags,
+            face_remap, vertex_remap);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GenerateAttributeBufferFromTable(ID3DX10Mesh *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_Intersect(ID3DX10Mesh *iface, D3DXVECTOR3 *ray_pos,
+        D3DXVECTOR3 *ray_dir, UINT *hit_count, UINT *face_index, float *u, float *v, float *dist,
+        ID3D10Blob **all_hits)
+{
+    FIXME("iface %p, ray_pos %p, ray_dir %p, hit_count %p, u %p, v %p, dist %p, all_hits %p stub!\n",
+            iface, ray_pos, ray_dir, hit_count, u, v, dist, all_hits);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_IntersectSubset(ID3DX10Mesh *iface, UINT attr_id,
+        D3DXVECTOR3 *ray_pos, D3DXVECTOR3 *ray_dir, UINT *hit_count, float *u, float *v,
+        float *dist, ID3D10Blob **all_hits)
+{
+    FIXME("iface %p, attr_id %u, ray_pos %p, ray_dir %p, hit_count %p, u %p, v %p, dist %p, all_hits %p stub!\n",
+            iface, attr_id, ray_pos, ray_dir, hit_count, u, v, dist, all_hits);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_CommitToDevice(ID3DX10Mesh *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_DrawSubset(ID3DX10Mesh *iface, UINT attr_id)
+{
+    FIXME("iface %p, attr_id %u stub!\n", iface, attr_id);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_DrawSubsetInstanced(ID3DX10Mesh *iface, UINT attr_id,
+        UINT instance_count, UINT start_instance)
+{
+    FIXME("iface %p, attr_id %u, instance_count %u, start_instance %u stub!\n", iface, attr_id,
+            instance_count, start_instance);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetDeviceVertexBuffer(ID3DX10Mesh *iface, UINT index,
+        ID3D10Buffer **buffer)
+{
+    FIXME("iface %p, index %u, buffer %p stub!\n", iface, index, buffer);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetDeviceIndexBuffer(ID3DX10Mesh *iface,
+        ID3D10Buffer **buffer)
+{
+    FIXME("iface %p, buffer %p stub!\n", iface, buffer);
+
+    return E_NOTIMPL;
+}
+
+static const ID3DX10MeshVtbl d3dx10_mesh_vtbl =
+{
+    d3dx10_mesh_QueryInterface,
+    d3dx10_mesh_AddRef,
+    d3dx10_mesh_Release,
+    d3dx10_mesh_GetFaceCount,
+    d3dx10_mesh_GetVertexCount,
+    d3dx10_mesh_GetVertexBufferCount,
+    d3dx10_mesh_GetFlags,
+    d3dx10_mesh_GetVertexDescription,
+    d3dx10_mesh_SetVertexData,
+    d3dx10_mesh_GetVertexBuffer,
+    d3dx10_mesh_SetIndexData,
+    d3dx10_mesh_GetIndexBuffer,
+    d3dx10_mesh_SetAttributeData,
+    d3dx10_mesh_GetAttributeBuffer,
+    d3dx10_mesh_SetAttributeTable,
+    d3dx10_mesh_GetAttributeTable,
+    d3dx10_mesh_GenerateAdjacencyAndPointReps,
+    d3dx10_mesh_GenerateGSAdjacency,
+    d3dx10_mesh_SetAdjacencyData,
+    d3dx10_mesh_GetAdjacencyBuffer,
+    d3dx10_mesh_SetPointRepData,
+    d3dx10_mesh_GetPointRepBuffer,
+    d3dx10_mesh_Discard,
+    d3dx10_mesh_CloneMesh,
+    d3dx10_mesh_Optimize,
+    d3dx10_mesh_GenerateAttributeBufferFromTable,
+    d3dx10_mesh_Intersect,
+    d3dx10_mesh_IntersectSubset,
+    d3dx10_mesh_CommitToDevice,
+    d3dx10_mesh_DrawSubset,
+    d3dx10_mesh_DrawSubsetInstanced,
+    d3dx10_mesh_GetDeviceVertexBuffer,
+    d3dx10_mesh_GetDeviceIndexBuffer,
+};
+
+HRESULT WINAPI D3DX10CreateMesh(ID3D10Device *device, const D3D10_INPUT_ELEMENT_DESC *decl,
+        UINT decl_count, const char *position_semantic, UINT vertex_count, UINT face_count,
+        UINT options, ID3DX10Mesh **mesh)
+{
+    struct d3dx10_mesh *object;
+
+    FIXME("device %p, decl %p, decl_count %u, position_semantic %s, vertex_count %u, face_count %u, "
+            "options %#x, mesh %p semi-stub.\n", device, decl, decl_count, debugstr_a(position_semantic), vertex_count,
+            face_count, options, mesh);
+
+    *mesh = NULL;
+
+    if (!(object = heap_alloc_zero(sizeof(*object))))
+        return E_OUTOFMEMORY;
+
+    object->ID3DX10Mesh_iface.lpVtbl = &d3dx10_mesh_vtbl;
+    object->refcount = 1;
+
+    *mesh = &object->ID3DX10Mesh_iface;
+
+    return S_OK;
+}
-- 
2.32.0




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