[PATCH 5/5] d3d10/effect: Give a name to value assignment type field.
Nikolay Sivov
nsivov at codeweavers.com
Mon Aug 23 03:23:07 CDT 2021
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d3d10/effect.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index ae709b91759..3b3d48c50a8 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1408,7 +1408,7 @@ static BOOL parse_fx10_state_group(const char *data, size_t data_size,
const char **ptr, D3D_SHADER_VARIABLE_TYPE container_type, void *container)
{
const struct d3d10_effect_state_property_info *property_info;
- UINT value_offset;
+ UINT value_offset, operation;
unsigned int i;
DWORD count;
UINT idx;
@@ -1421,7 +1421,7 @@ static BOOL parse_fx10_state_group(const char *data, size_t data_size,
{
read_dword(ptr, &id);
read_dword(ptr, &idx);
- skip_dword_unknown("read property", ptr, 1);
+ read_dword(ptr, &operation);
read_dword(ptr, &value_offset);
if (!(property_info = get_property_info(id)))
--
2.32.0
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