[PATCH vkd3d v2 8/9] vkd3d-shader: Skip second-order extended operand if present.
Conor McCarthy
cmccarthy at codeweavers.com
Mon Aug 23 10:23:27 CDT 2021
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d-shader/dxbc.c | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 156b81a3..4fa5213b 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -1241,7 +1241,14 @@ static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
FIXME("Unhandled extended operand type %#x.\n", type);
}
- m &= ~VKD3D_SM4_REGISTER_NON_UNIFORM_MASK & (~0u << VKD3D_SM4_REGISTER_NON_UNIFORM_SHIFT);
+ if (m & VKD3D_SM4_EXTENDED_OPERAND)
+ {
+ FIXME("Skipping second-order extended operand.\n");
+ *ptr += *ptr < end;
+ }
+
+ m &= ~VKD3D_SM4_EXTENDED_OPERAND & ~VKD3D_SM4_REGISTER_NON_UNIFORM_MASK
+ & (~0u << VKD3D_SM4_REGISTER_NON_UNIFORM_SHIFT);
if (m)
FIXME("Skipping modifier 0x%08x.\n", m);
}
--
2.32.0
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