[PATCH 5/5] d3d10/effect: Give a name to value assignment type field.

Matteo Bruni matteo.mystral at gmail.com
Wed Aug 25 12:39:26 CDT 2021


On Mon, Aug 23, 2021 at 10:24 AM Nikolay Sivov <nsivov at codeweavers.com> wrote:
>
> Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
> ---
>  dlls/d3d10/effect.c | 4 ++--
>  1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
> index ae709b91759..3b3d48c50a8 100644
> --- a/dlls/d3d10/effect.c
> +++ b/dlls/d3d10/effect.c
> @@ -1408,7 +1408,7 @@ static BOOL parse_fx10_state_group(const char *data, size_t data_size,
>          const char **ptr, D3D_SHADER_VARIABLE_TYPE container_type, void *container)
>  {
>      const struct d3d10_effect_state_property_info *property_info;
> -    UINT value_offset;
> +    UINT value_offset, operation;
>      unsigned int i;
>      DWORD count;
>      UINT idx;
> @@ -1421,7 +1421,7 @@ static BOOL parse_fx10_state_group(const char *data, size_t data_size,
>      {
>          read_dword(ptr, &id);
>          read_dword(ptr, &idx);
> -        skip_dword_unknown("read property", ptr, 1);
> +        read_dword(ptr, &operation);
>          read_dword(ptr, &value_offset);
>
>          if (!(property_info = get_property_info(id)))

Is it supposed to be used somehow, eventually?



More information about the wine-devel mailing list