[PATCH 5/5] d3d10/effect: Give a name to value assignment type field.

Matteo Bruni matteo.mystral at gmail.com
Wed Aug 25 13:41:54 CDT 2021


On Wed, Aug 25, 2021 at 8:39 PM Nikolay Sivov <nsivov at codeweavers.com> wrote:
>
>
>
> On 8/25/21 8:39 PM, Matteo Bruni wrote:
> > On Mon, Aug 23, 2021 at 10:24 AM Nikolay Sivov <nsivov at codeweavers.com> wrote:
> >> Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
> >> ---
> >>  dlls/d3d10/effect.c | 4 ++--
> >>  1 file changed, 2 insertions(+), 2 deletions(-)
> >>
> >> diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
> >> index ae709b91759..3b3d48c50a8 100644
> >> --- a/dlls/d3d10/effect.c
> >> +++ b/dlls/d3d10/effect.c
> >> @@ -1408,7 +1408,7 @@ static BOOL parse_fx10_state_group(const char *data, size_t data_size,
> >>          const char **ptr, D3D_SHADER_VARIABLE_TYPE container_type, void *container)
> >>  {
> >>      const struct d3d10_effect_state_property_info *property_info;
> >> -    UINT value_offset;
> >> +    UINT value_offset, operation;
> >>      unsigned int i;
> >>      DWORD count;
> >>      UINT idx;
> >> @@ -1421,7 +1421,7 @@ static BOOL parse_fx10_state_group(const char *data, size_t data_size,
> >>      {
> >>          read_dword(ptr, &id);
> >>          read_dword(ptr, &idx);
> >> -        skip_dword_unknown("read property", ptr, 1);
> >> +        read_dword(ptr, &operation);
> >>          read_dword(ptr, &value_offset);
> >>
> >>          if (!(property_info = get_property_info(id)))
> > Is it supposed to be used somehow, eventually?
> Yes, I believe it's the same EOO assignment type. For one thing I tried
> with fx_3 style of sampler states, was:
>
> Texture tex[2];
>
> sampler_state
> {
> ...
> Texture = tex[0]
> }
>
> And that works both at compiler and effect creation level. I don't have
> more details right now, but I think assignment handling should be
> unified between state group and parse_object helpers.

Ahhh, gotcha. Yeah that sounds right, incidentally it would also match d3dx9.



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