[PATCH 4/6] d3d10/effect: Add a semi-stub for GetShaderDesc().

Nikolay Sivov nsivov at codeweavers.com
Thu Aug 26 00:32:14 CDT 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3d10/effect.c       | 25 +++++++++++++--
 dlls/d3d10/tests/effect.c | 66 ++++++++++++++++++++++++++++++++++-----
 2 files changed, 82 insertions(+), 9 deletions(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index acc7199138b..aa0eef8852d 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -6783,9 +6783,30 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetRawValue(
 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetShaderDesc(
         ID3D10EffectShaderVariable *iface, UINT index, D3D10_EFFECT_SHADER_DESC *desc)
 {
-    FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
+    struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(iface);
+    D3D10_SHADER_DESC shader_desc;
+    HRESULT hr = S_OK;
 
-    return E_NOTIMPL;
+    FIXME("iface %p, index %u, desc %p semi-stub.\n", iface, index, desc);
+
+    if (v->type->element_count)
+        v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
+
+    memset(desc, 0, sizeof(*desc));
+    if (v->u.shader.input_signature)
+        desc->pInputSignature = ID3D10Blob_GetBufferPointer(v->u.shader.input_signature);
+    desc->SODecl = v->u.shader.stream_output_declaration;
+    if (v->u.shader.reflection)
+    {
+        if (SUCCEEDED(hr = v->u.shader.reflection->lpVtbl->GetDesc(v->u.shader.reflection,
+                &shader_desc)))
+        {
+            desc->NumInputSignatureEntries = shader_desc.InputParameters;
+            desc->NumOutputSignatureEntries = shader_desc.OutputParameters;
+        }
+    }
+
+    return hr;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetVertexShader(
diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c
index 5fcece4695b..17ebafcec37 100644
--- a/dlls/d3d10/tests/effect.c
+++ b/dlls/d3d10/tests/effect.c
@@ -3642,14 +3642,10 @@ if (0)
     v = effect->lpVtbl->GetVariableByName(effect, "g_so");
     gs = v->lpVtbl->AsShader(v);
     hr = gs->lpVtbl->GetShaderDesc(gs, 0, &shaderdesc);
-todo_wine
     ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
-    if (hr == S_OK)
-    {
-        ok(!shaderdesc.IsInline, "Unexpected inline flag.\n");
-        ok(!strcmp(shaderdesc.SODecl, "SV_POSITION.x"), "Unexpected stream output declaration %s.\n",
-                shaderdesc.SODecl);
-    }
+    ok(!shaderdesc.IsInline, "Unexpected inline flag.\n");
+    ok(!strcmp(shaderdesc.SODecl, "SV_POSITION.x"), "Unexpected stream output declaration %s.\n",
+            shaderdesc.SODecl);
 
     /* Signature description */
     v = effect->lpVtbl->GetVariableByName(effect, "p");
@@ -5865,6 +5861,61 @@ static void test_effect_resource_variable(void)
     ok(!refcount, "Device has %u references left.\n", refcount);
 }
 
+static void test_effect_optimize(void)
+{
+    D3D10_EFFECT_SHADER_DESC shaderdesc;
+    ID3D10EffectShaderVariable *gs;
+    ID3D10EffectVariable *v;
+    ID3D10Effect* effect;
+    ID3D10Device *device;
+    ULONG refcount;
+    HRESULT hr;
+
+    if (!(device = create_device()))
+    {
+        skip("Failed to create device, skipping tests.\n");
+        return;
+    }
+
+    hr = create_effect(fx_local_shader, 0, device, NULL, &effect);
+    ok(SUCCEEDED(hr), "Failed to create an effect!\n");
+
+    v = effect->lpVtbl->GetVariableByName(effect, "g_so");
+
+    gs = v->lpVtbl->AsShader(v);
+    hr = gs->lpVtbl->GetShaderDesc(gs, 0, &shaderdesc);
+    ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
+    ok(!!shaderdesc.pInputSignature, "Expected input signature.\n");
+    ok(!shaderdesc.IsInline, "Unexpected inline flag.\n");
+todo_wine {
+    ok(!!shaderdesc.pBytecode, "Expected bytecode.\n");
+    ok(shaderdesc.BytecodeLength != 0, "Unexpected bytecode length.\n");
+}
+    ok(!strcmp(shaderdesc.SODecl, "SV_POSITION.x"), "Unexpected stream output declaration %s.\n", shaderdesc.SODecl);
+    ok(shaderdesc.NumInputSignatureEntries != 0, "Unexpected input signature count.\n");
+    ok(shaderdesc.NumOutputSignatureEntries != 0, "Unexpected input signature count.\n");
+
+    hr = effect->lpVtbl->Optimize(effect);
+todo_wine
+    ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
+
+    hr = gs->lpVtbl->GetShaderDesc(gs, 0, &shaderdesc);
+    ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
+    ok(!!shaderdesc.pInputSignature, "Expected input signature.\n");
+    ok(!shaderdesc.IsInline, "Unexpected inline flag.\n");
+    ok(!shaderdesc.pBytecode, "Unexpected bytecode.\n");
+    ok(shaderdesc.BytecodeLength == 0, "Unexpected bytecode length.\n");
+todo_wine {
+    ok(!shaderdesc.SODecl, "Unexpected stream output declaration %p.\n", shaderdesc.SODecl);
+    ok(shaderdesc.NumInputSignatureEntries == 0, "Unexpected input signature count.\n");
+    ok(shaderdesc.NumOutputSignatureEntries == 0, "Unexpected output signature count.\n");
+}
+    effect->lpVtbl->Release(effect);
+
+    refcount = ID3D10Device_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
 START_TEST(effect)
 {
     test_effect_constant_buffer_type();
@@ -5881,4 +5932,5 @@ START_TEST(effect)
     test_effect_vector_variable();
     test_effect_matrix_variable();
     test_effect_resource_variable();
+    test_effect_optimize();
 }
-- 
2.32.0




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