[PATCH 5/6] d3d10/effect: Store bytecode blob for every shader.

Nikolay Sivov nsivov at codeweavers.com
Thu Aug 26 00:32:15 CDT 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3d10/d3d10_private.h |  1 +
 dlls/d3d10/effect.c        | 12 ++++++++++++
 dlls/d3d10/tests/effect.c  |  4 +---
 3 files changed, 14 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index 5e406110988..64c445ec07a 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -107,6 +107,7 @@ struct d3d10_effect_shader_variable
 {
     ID3D10ShaderReflection *reflection;
     ID3D10Blob *input_signature;
+    ID3D10Blob *bytecode;
     union
     {
         ID3D10VertexShader *vs;
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index aa0eef8852d..4f93f24600d 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -606,6 +606,11 @@ static HRESULT parse_fx10_shader(const char *data, size_t data_size, DWORD offse
 
     D3DGetInputSignatureBlob(ptr, dxbc_size, &v->u.shader.input_signature);
 
+    if (FAILED(hr = D3DCreateBlob(dxbc_size, &v->u.shader.bytecode)))
+        return hr;
+
+    memcpy(ID3D10Blob_GetBufferPointer(v->u.shader.bytecode), ptr, dxbc_size);
+
     if (FAILED(hr = get_fx10_shader_resources(v, ptr, dxbc_size)))
         return hr;
 
@@ -2589,6 +2594,8 @@ static void d3d10_effect_shader_variable_destroy(struct d3d10_effect_shader_vari
         s->reflection->lpVtbl->Release(s->reflection);
     if (s->input_signature)
         ID3D10Blob_Release(s->input_signature);
+    if (s->bytecode)
+        ID3D10Blob_Release(s->bytecode);
 
     switch (type)
     {
@@ -6795,6 +6802,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetShaderDesc(
     memset(desc, 0, sizeof(*desc));
     if (v->u.shader.input_signature)
         desc->pInputSignature = ID3D10Blob_GetBufferPointer(v->u.shader.input_signature);
+    if (v->u.shader.bytecode)
+    {
+        desc->pBytecode = ID3D10Blob_GetBufferPointer(v->u.shader.bytecode);
+        desc->BytecodeLength = ID3D10Blob_GetBufferSize(v->u.shader.bytecode);
+    }
     desc->SODecl = v->u.shader.stream_output_declaration;
     if (v->u.shader.reflection)
     {
diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c
index 17ebafcec37..9ac3c6f314c 100644
--- a/dlls/d3d10/tests/effect.c
+++ b/dlls/d3d10/tests/effect.c
@@ -5887,10 +5887,8 @@ static void test_effect_optimize(void)
     ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
     ok(!!shaderdesc.pInputSignature, "Expected input signature.\n");
     ok(!shaderdesc.IsInline, "Unexpected inline flag.\n");
-todo_wine {
     ok(!!shaderdesc.pBytecode, "Expected bytecode.\n");
     ok(shaderdesc.BytecodeLength != 0, "Unexpected bytecode length.\n");
-}
     ok(!strcmp(shaderdesc.SODecl, "SV_POSITION.x"), "Unexpected stream output declaration %s.\n", shaderdesc.SODecl);
     ok(shaderdesc.NumInputSignatureEntries != 0, "Unexpected input signature count.\n");
     ok(shaderdesc.NumOutputSignatureEntries != 0, "Unexpected input signature count.\n");
@@ -5903,9 +5901,9 @@ todo_wine
     ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
     ok(!!shaderdesc.pInputSignature, "Expected input signature.\n");
     ok(!shaderdesc.IsInline, "Unexpected inline flag.\n");
+todo_wine {
     ok(!shaderdesc.pBytecode, "Unexpected bytecode.\n");
     ok(shaderdesc.BytecodeLength == 0, "Unexpected bytecode length.\n");
-todo_wine {
     ok(!shaderdesc.SODecl, "Unexpected stream output declaration %p.\n", shaderdesc.SODecl);
     ok(shaderdesc.NumInputSignatureEntries == 0, "Unexpected input signature count.\n");
     ok(shaderdesc.NumOutputSignatureEntries == 0, "Unexpected output signature count.\n");
-- 
2.32.0




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