[PATCH] d3dx9: Forward D3DXDisassembleShader() to d3dcompiler.

Nikolay Sivov nsivov at codeweavers.com
Thu Aug 26 03:41:17 CDT 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3dx9_36/shader.c | 9 ++++++---
 1 file changed, 6 insertions(+), 3 deletions(-)

diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 6dc145a4faa..02fca402f86 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -2338,10 +2338,13 @@ HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **sample
     return D3D_OK;
 }
 
-HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments, ID3DXBuffer **disassembly)
+HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments,
+        ID3DXBuffer **buffer)
 {
-   FIXME("%p %d %s %p: stub\n", shader, colorcode, debugstr_a(comments), disassembly);
-   return E_OUTOFMEMORY;
+    TRACE("shader %p, colorcode %d, comments %s, buffer %p.\n", shader, colorcode, debugstr_a(comments), buffer);
+
+    return D3DDisassemble(shader, D3DXGetShaderSize(shader), colorcode ? D3D_DISASM_ENABLE_COLOR_CODE : 0,
+            comments, (ID3DBlob **)buffer);
 }
 
 struct d3dx9_texture_shader
-- 
2.32.0




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