[v2 PATCH vkd3d 2/3] vkd3d-shader: Don't allocate memory for a string buffer ahead of time.
Matteo Bruni
mbruni at codeweavers.com
Thu Aug 26 11:05:19 CDT 2021
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
v2: Initialize string buffers with a small local buffer.
This makes vkd3d_string_buffer_init() provide a fully usable string
buffer without doing dynamic allocations and also preserving the
"buffer is never NULL" invariant. Hopefully not too cumbersome.
libs/vkd3d-shader/vkd3d_shader_main.c | 22 +++++++++++-----------
libs/vkd3d-shader/vkd3d_shader_private.h | 1 +
2 files changed, 12 insertions(+), 11 deletions(-)
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c
index ad862181..f65f9b2f 100644
--- a/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -25,12 +25,16 @@ VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer)
{
- memset(buffer, 0, sizeof(*buffer));
+ buffer->buffer = buffer->local_buffer;
+ buffer->buffer_size = sizeof(buffer->local_buffer);
+ buffer->content_size = 0;
+ memset(buffer->local_buffer, 0, sizeof(buffer->local_buffer));
}
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer)
{
- vkd3d_free(buffer->buffer);
+ if (buffer->buffer != buffer->local_buffer)
+ vkd3d_free(buffer->buffer);
}
static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer)
@@ -42,18 +46,22 @@ static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer)
static bool vkd3d_string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
{
unsigned int new_buffer_size = max(buffer->buffer_size * 2, 32);
+ char *new_buffer = buffer->buffer == buffer->local_buffer ? NULL : buffer->buffer;
if (rc >= 0 && rc < buffer->buffer_size - buffer->content_size)
return true;
while (rc > 0 && (unsigned int)rc >= new_buffer_size - buffer->content_size)
new_buffer_size *= 2;
- if (!vkd3d_array_reserve((void **)&buffer->buffer, &buffer->buffer_size, new_buffer_size, 1))
+ if (!vkd3d_array_reserve((void **)&new_buffer, &buffer->buffer_size, new_buffer_size, 1))
{
ERR("Failed to grow buffer.\n");
buffer->buffer[buffer->content_size] = '\0';
return false;
}
+ if (buffer->buffer == buffer->local_buffer)
+ memcpy(new_buffer, buffer->local_buffer, buffer->content_size);
+ buffer->buffer = new_buffer;
return true;
}
@@ -63,9 +71,6 @@ int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *
va_list a;
int rc;
- if (!buffer->content_size && !vkd3d_string_buffer_resize(buffer, 32))
- return -1;
-
for (;;)
{
rem = buffer->buffer_size - buffer->content_size;
@@ -144,11 +149,6 @@ struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_c
if (!(buffer = vkd3d_malloc(sizeof(*buffer))))
return NULL;
vkd3d_string_buffer_init(buffer);
- if (!vkd3d_string_buffer_resize(buffer, 1))
- {
- vkd3d_free(buffer);
- return NULL;
- }
}
else
{
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index 54ac5326..5679e940 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -894,6 +894,7 @@ struct vkd3d_string_buffer
char *buffer;
unsigned int buffer_size;
unsigned int content_size;
+ char local_buffer[16];
};
struct vkd3d_string_buffer_cache
--
2.26.3
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