[PATCH vkd3d 2/6] vkd3d-shader/hlsl: Write SM4 store instructions.
Zebediah Figura (she/her)
zfigura at codeweavers.com
Thu Aug 26 11:23:56 CDT 2021
On 8/26/21 10:47 AM, Matteo Bruni wrote:
> On Tue, Aug 24, 2021 at 8:18 AM Zebediah Figura <zfigura at codeweavers.com> wrote:
>>
>> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
>> ---
>> libs/vkd3d-shader/hlsl_sm4.c | 116 ++++++++++++++++++++++++++++++++++-
>> 1 file changed, 114 insertions(+), 2 deletions(-)
>>
>> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
>> index 15927671..2e304c5a 100644
>> --- a/libs/vkd3d-shader/hlsl_sm4.c
>> +++ b/libs/vkd3d-shader/hlsl_sm4.c
>
>> @@ -599,6 +600,64 @@ static unsigned int sm4_swizzle_type(enum vkd3d_sm4_register_type type)
>> }
>> }
>>
>> +static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *reg,
>> + unsigned int *writemask, const struct hlsl_deref *deref, const struct hlsl_type *data_type)
>> +{
>> + const struct hlsl_ir_var *var = deref->var;
>> +
>> + if (var->is_output_semantic)
>> + {
>> + bool has_idx;
>> +
>> + if (hlsl_sm4_register_from_semantic(ctx, &var->semantic, true, ®->type, &has_idx))
>> + {
>> + if (has_idx)
>> + {
>> + reg->idx[0] = var->semantic.index;
>> + reg->idx_count = 1;
>> + }
>> +
>> + if (reg->type == VKD3D_SM4_RT_DEPTHOUT)
>> + reg->dim = VKD3D_SM4_DIMENSION_SCALAR;
>> + else
>> + reg->dim = VKD3D_SM4_DIMENSION_VEC4;
>> + *writemask = (1u << data_type->dimx) - 1;
>> + }
>> + else
>> + {
>> + struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(deref, data_type);
>> +
>> + assert(hlsl_reg.allocated);
>> + reg->type = VKD3D_SM4_RT_OUTPUT;
>> + reg->dim = VKD3D_SM4_DIMENSION_VEC4;
>> + reg->idx[0] = hlsl_reg.id;
>> + reg->idx_count = 1;
>> + *writemask = hlsl_reg.writemask;
>> + }
>> + }
>> + else
>> + {
>> + struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(deref, data_type);
>> +
>> + assert(hlsl_reg.allocated);
>> + reg->type = VKD3D_SM4_RT_TEMP;
>> + reg->dim = VKD3D_SM4_DIMENSION_VEC4;
>> + reg->idx[0] = hlsl_reg.id;
>> + reg->idx_count = 1;
>> + *writemask = hlsl_reg.writemask;
>> + }
>> +}
>> +
>> +static void sm4_register_from_node(struct sm4_register *reg, unsigned int *writemask, const struct hlsl_ir_node *instr)
>> +{
>> + assert(instr->reg.allocated);
>> + reg->type = VKD3D_SM4_RT_TEMP;
>> + reg->dim = VKD3D_SM4_DIMENSION_VEC4;
>> + reg->idx[0] = instr->reg.id;
>> + reg->idx_count = 1;
>> + *writemask = instr->reg.writemask;
>> +}
>> +
>> static uint32_t sm4_encode_register(const struct sm4_register *reg)
>> {
>> return (reg->type << VKD3D_SM4_REGISTER_TYPE_SHIFT)
>
> I'm a bit annoyed by the fact that sm4_register_from_deref() here
> takes into account only the subset of derefs / registers that matter
> for the store instruction. OTOH this is "fixed" in the next patch and
> there aren't clearly better alternatives, so I guess I'll bite the
> bullet :)
>
I considered doing it the other way, but I didn't really want to add
dead code. Probably the right thing to do was add a FIXME...
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