[PATCH] d3dx9/shader: Set backwards compatibility compile flag at preprocessing.

Nikolay Sivov nsivov at codeweavers.com
Fri Aug 27 00:25:30 CDT 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3dx9_36/shader.c | 10 ++++++----
 1 file changed, 6 insertions(+), 4 deletions(-)

diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 7033972af36..6dc145a4faa 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -424,8 +424,9 @@ HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO
             debugstr_a(data), length, defines, include, debugstr_a(function), debugstr_a(profile),
             flags, shader, error_msgs, constant_table);
 
-    if (D3DX_SDK_VERSION <= 36)
-        flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
+#if D3DX_SDK_VERSION <= 36
+    flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
+#endif
 
     hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
                     function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs);
@@ -507,8 +508,9 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO
         return D3DXERR_INVALIDDATA;
     }
 
-    if (D3DX_SDK_VERSION <= 36)
-        flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
+#if D3DX_SDK_VERSION <= 36
+    flags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
+#endif
 
     hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
                     (ID3DInclude *)include, entrypoint, profile, flags, 0,
-- 
2.33.0




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