[PATCH vkd3d] vkd3d-shader/hlsl: Cleanup HLSL context during error path.
Giovanni Mascellani
gmascellani at codeweavers.com
Mon Aug 30 01:53:35 CDT 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
libs/vkd3d-shader/hlsl.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
index 0d9186ae..40731e67 100644
--- a/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d-shader/hlsl.c
@@ -1821,6 +1821,7 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
hlsl_error(&ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
"Entry point \"%s\" is not defined.", entry_point);
+ hlsl_ctx_cleanup(&ctx);
return VKD3D_ERROR_INVALID_SHADER;
}
--
2.33.0
More information about the wine-devel
mailing list