[PATCH vkd3d 1/5] vkd3d-shader/hlsl: Write SM4 multiplication instructions.
Zebediah Figura
zfigura at codeweavers.com
Mon Aug 30 12:21:22 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-shader/hlsl_sm4.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 32a4eda1..af1660f1 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -957,6 +957,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
write_sm4_binary_op(buffer, VKD3D_SM4_OP_ADD, &expr->node, arg1, arg2);
break;
+ case HLSL_OP2_MUL:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_MUL, &expr->node, arg1, arg2);
+ break;
+
default:
hlsl_fixme(ctx, expr->node.loc, "SM4 float \"%s\" expression.", debug_hlsl_expr_op(expr->op));
break;
--
2.33.0
More information about the wine-devel
mailing list