[PATCH vkd3d 1/5] vkd3d-shader/hlsl: Write SM4 multiplication instructions.

Zebediah Figura zfigura at codeweavers.com
Mon Aug 30 12:21:22 CDT 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_sm4.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 32a4eda1..af1660f1 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -957,6 +957,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
                     write_sm4_binary_op(buffer, VKD3D_SM4_OP_ADD, &expr->node, arg1, arg2);
                     break;
 
+                case HLSL_OP2_MUL:
+                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_MUL, &expr->node, arg1, arg2);
+                    break;
+
                 default:
                     hlsl_fixme(ctx, expr->node.loc, "SM4 float \"%s\" expression.", debug_hlsl_expr_op(expr->op));
                     break;
-- 
2.33.0




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