[PATCH vkd3d 5/5] vkd3d-shader/hlsl: Use the modifiers location when validating modifiers on casts.
Zebediah Figura
zfigura at codeweavers.com
Mon Aug 30 12:21:26 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-shader/hlsl.y | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index 6a472c10..26ba4695 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -2836,7 +2836,7 @@ unary_expr:
if ($2)
{
- hlsl_error(ctx, @3, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
+ hlsl_error(ctx, @2, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Modifiers are not allowed on casts.");
YYABORT;
}
--
2.33.0
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