[PATCH vkd3d 1/5] vkd3d-shader: Use vkd3d_swizzle_get_component() in shader_dump_src_param().
Henri Verbeet
hverbeet at codeweavers.com
Mon Aug 30 18:16:23 CDT 2021
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
libs/vkd3d-shader/trace.c | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index df0ebf05..26bc7885 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -1239,11 +1239,12 @@ static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
if (param->reg.type != VKD3DSPR_IMMCONST && param->reg.type != VKD3DSPR_IMMCONST64
&& param->reg.type != VKD3DSPR_SAMPLER)
{
+ unsigned int swizzle_x = vkd3d_swizzle_get_component(swizzle, 0);
+ unsigned int swizzle_y = vkd3d_swizzle_get_component(swizzle, 1);
+ unsigned int swizzle_z = vkd3d_swizzle_get_component(swizzle, 2);
+ unsigned int swizzle_w = vkd3d_swizzle_get_component(swizzle, 3);
+
static const char swizzle_chars[] = "xyzw";
- DWORD swizzle_x = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(0)) & VKD3D_SHADER_SWIZZLE_MASK;
- DWORD swizzle_y = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(1)) & VKD3D_SHADER_SWIZZLE_MASK;
- DWORD swizzle_z = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(2)) & VKD3D_SHADER_SWIZZLE_MASK;
- DWORD swizzle_w = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(3)) & VKD3D_SHADER_SWIZZLE_MASK;
if (swizzle_x == swizzle_y
&& swizzle_x == swizzle_z
--
2.20.1
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