[PATCH vkd3d 1/5] vkd3d-shader/hlsl: Write SM4 multiplication instructions.

Giovanni Mascellani gmascellani at codeweavers.com
Tue Aug 31 02:00:56 CDT 2021


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 30/08/21 19:21, Zebediah Figura ha scritto:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
>   libs/vkd3d-shader/hlsl_sm4.c | 4 ++++
>   1 file changed, 4 insertions(+)
> 
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 32a4eda1..af1660f1 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -957,6 +957,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
>                       write_sm4_binary_op(buffer, VKD3D_SM4_OP_ADD, &expr->node, arg1, arg2);
>                       break;
>   
> +                case HLSL_OP2_MUL:
> +                    write_sm4_binary_op(buffer, VKD3D_SM4_OP_MUL, &expr->node, arg1, arg2);
> +                    break;
> +
>                   default:
>                       hlsl_fixme(ctx, expr->node.loc, "SM4 float \"%s\" expression.", debug_hlsl_expr_op(expr->op));
>                       break;
> 



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